I am looking for some really good examples of amoeba or microbe simulations done in as3

I know that it is probably just done using beziers; yet, I am also wondering what the best way would be to connect hair "feelers" to the edges, so if the microbe changes shape the hairs move accordingly.

Do I break down the curve along a larger bezier to find the distance it covers and then based on averaging the distance of the hairs place them? or would it be better to just make a curve that has more control points; thus, making it easier to track the position of the "feelers" along the curve but having to process a "kappas"(? not sure if the term really applies here, just guessing) value for each added control point?

What do you think?
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