This may sound a little kooky but if you have access to a copy of Resident
Evil 5, you might want to check out the game setup menu screens for
inspiration. At each level of the menu, they have different cells... one
trick that they do is tween the blur of an item so it looks like it's moving
in/out of the depth of field of the microsoft. I'm sure you can see the way
they apply transformations to a shape by watching it for a little bit.

-jonathan


On Mon, Mar 23, 2009 at 11:19 AM, Alan Shaw <[email protected]> wrote:

> Check this out:
>
> http://www.nicoptere.net/blog/index.php/2008/10/13/51-bacteria-generator-actionscript-flash
>
> On Sun, Mar 22, 2009 at 11:11 PM, Anthony Pace <[email protected]>
> wrote:
> > I am looking for some really good examples of amoeba or microbe
> simulations
> > done in as3
> >
> > I know that it is probably just done using beziers; yet, I am also
> wondering
> > what the best way would be to connect hair "feelers" to the edges, so if
> the
> > microbe changes shape the hairs move accordingly.
> >
> > Do I break down the curve along a larger bezier to find the distance it
> > covers and then based on averaging the distance of the hairs place them?
> or
> > would it be better to just make a curve that has more control points;
> thus,
> > making it easier to track the position of the "feelers" along the curve
> but
> > having to process a "kappas"(? not sure if the term really applies here,
> > just guessing) value for each added control point?
> >
> > What do you think?
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> >
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-- 
-jonathan howe
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