click on source at the tom right. choose category. click on an experiment
which is one of the little blocks that fly in, on the bottom right there is
a button which says download.

does that answer your question??????????

On Mon, Mar 23, 2009 at 7:50 PM, Cor <[email protected]> wrote:

> Source??? Where exactly??
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Matt
> Muller
> Sent: maandag 23 maart 2009 18:10
> To: Flash Coders List
> Subject: Re: [Flashcoders] AS3 examples of amoeba or microbes
>
> you might find something useful here
>
> http://www.liquidjourney.com/
>
> there is source.
>
> MaTT
>
> On Mon, Mar 23, 2009 at 3:19 PM, Alan Shaw <[email protected]> wrote:
>
> > Check this out:
> >
> >
>
> http://www.nicoptere.net/blog/index.php/2008/10/13/51-bacteria-generator-act
> ionscript-flash<http://www.nicoptere.net/blog/index.php/2008/10/13/51-bacteria-generator-act%0Aionscript-flash>
> >
> > On Sun, Mar 22, 2009 at 11:11 PM, Anthony Pace <[email protected]
> >
> > wrote:
> > > I am looking for some really good examples of amoeba or microbe
> > simulations
> > > done in as3
> > >
> > > I know that it is probably just done using beziers; yet, I am also
> > wondering
> > > what the best way would be to connect hair "feelers" to the edges, so
> if
> > the
> > > microbe changes shape the hairs move accordingly.
> > >
> > > Do I break down the curve along a larger bezier to find the distance it
> > > covers and then based on averaging the distance of the hairs place
> them?
> > or
> > > would it be better to just make a curve that has more control points;
> > thus,
> > > making it easier to track the position of the "feelers" along the curve
> > but
> > > having to process a "kappas"(? not sure if the term really applies
> here,
> > > just guessing) value for each added control point?
> > >
> > > What do you think?
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