ah no then you'll be fine !
Although if it's just a simple shape, hittest will work as well of course,
depending on the performance you need.

On Mon, Mar 30, 2009 at 1:52 PM, Jiri <jiriheitla...@googlemail.com> wrote:

> On stage there is a draw shape. I copy it to BitmapData and use the
> transparancy for testing walkable or not.
> So i dont use compressed image format, just raw bitmap data. Or am i
> missing something?
>
> Jiri
>
>
> Hans Wichman wrote:
>
>> yup exactly, only thing is that I'm not sure how detailed this info can be
>> when using compressed image formats...
>>
>> On Mon, Mar 30, 2009 at 1:13 PM, Jiri <jiriheitla...@googlemail.com>
>> wrote:
>>
>> Good point, i can use getPixel to retrieve the color value and based on
>>> that 'know' if it is walkable.
>>>
>>> Cheers.
>>>
>>> Jiri
>>>
>>>
>>> Hans Wichman wrote:
>>>
>>> Hi,
>>>>
>>>> why not use an image? Eg use an image that represents your area, lookup
>>>> the
>>>> pixel values, AND them and decide what you can or cannot do in that
>>>> area.
>>>>
>>>> greetz JC
>>>>
>>>> On Mon, Mar 30, 2009 at 12:41 PM, Jiri <jiriheitla...@googlemail.com>
>>>> wrote:
>>>>
>>>> I have a byte question.
>>>>
>>>>> I have to store a walkable area so a character 'knows' where it can
>>>>> walk
>>>>> or
>>>>> not. Currently I am using a multi-dim array based on the x and y pos of
>>>>> the
>>>>> tiles .
>>>>>
>>>>> so [[1],[0],[1]..etc]
>>>>>
>>>>> where pos(0,0) => array[0][0] => 1 (walkable)
>>>>>
>>>>> I was wondering if I could store this using a bytearray, for storing
>>>>> and
>>>>> possibly faster lookup using bitwise operators. I am very knew to this,
>>>>> so I
>>>>> am ot sure where to begin and how to deal with it.
>>>>> The range of int is sufficient to store all the data, because a full
>>>>> walkarea would take 370560 (772*480) elements in the previous mentioned
>>>>> multi array.
>>>>>
>>>>> I could be completely wrong, but would like some advice.
>>>>>
>>>>> Jiri
>>>>>
>>>>>
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