ah no then you'll be fine ! Although if it's just a simple shape, hittest will work as well of course, depending on the performance you need.
On Mon, Mar 30, 2009 at 1:52 PM, Jiri <jiriheitla...@googlemail.com> wrote: > On stage there is a draw shape. I copy it to BitmapData and use the > transparancy for testing walkable or not. > So i dont use compressed image format, just raw bitmap data. Or am i > missing something? > > Jiri > > > Hans Wichman wrote: > >> yup exactly, only thing is that I'm not sure how detailed this info can be >> when using compressed image formats... >> >> On Mon, Mar 30, 2009 at 1:13 PM, Jiri <jiriheitla...@googlemail.com> >> wrote: >> >> Good point, i can use getPixel to retrieve the color value and based on >>> that 'know' if it is walkable. >>> >>> Cheers. >>> >>> Jiri >>> >>> >>> Hans Wichman wrote: >>> >>> Hi, >>>> >>>> why not use an image? Eg use an image that represents your area, lookup >>>> the >>>> pixel values, AND them and decide what you can or cannot do in that >>>> area. >>>> >>>> greetz JC >>>> >>>> On Mon, Mar 30, 2009 at 12:41 PM, Jiri <jiriheitla...@googlemail.com> >>>> wrote: >>>> >>>> I have a byte question. >>>> >>>>> I have to store a walkable area so a character 'knows' where it can >>>>> walk >>>>> or >>>>> not. Currently I am using a multi-dim array based on the x and y pos of >>>>> the >>>>> tiles . >>>>> >>>>> so [[1],[0],[1]..etc] >>>>> >>>>> where pos(0,0) => array[0][0] => 1 (walkable) >>>>> >>>>> I was wondering if I could store this using a bytearray, for storing >>>>> and >>>>> possibly faster lookup using bitwise operators. I am very knew to this, >>>>> so I >>>>> am ot sure where to begin and how to deal with it. >>>>> The range of int is sufficient to store all the data, because a full >>>>> walkarea would take 370560 (772*480) elements in the previous mentioned >>>>> multi array. >>>>> >>>>> I could be completely wrong, but would like some advice. >>>>> >>>>> Jiri >>>>> >>>>> >>>>> _______________________________________________ >>>>> Flashcoders mailing list >>>>> Flashcoders@chattyfig.figleaf.com >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>> >>>>> _______________________________________________ >>>>> >>>> Flashcoders mailing list >>>> Flashcoders@chattyfig.figleaf.com >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>> >>>> _______________________________________________ >>>> >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders