Hittest is to expensive, i try to avoid it at all times.
J
Hans Wichman wrote:
ah no then you'll be fine !
Although if it's just a simple shape, hittest will work as well of course,
depending on the performance you need.
On Mon, Mar 30, 2009 at 1:52 PM, Jiri <[email protected]> wrote:
On stage there is a draw shape. I copy it to BitmapData and use the
transparancy for testing walkable or not.
So i dont use compressed image format, just raw bitmap data. Or am i
missing something?
Jiri
Hans Wichman wrote:
yup exactly, only thing is that I'm not sure how detailed this info can be
when using compressed image formats...
On Mon, Mar 30, 2009 at 1:13 PM, Jiri <[email protected]>
wrote:
Good point, i can use getPixel to retrieve the color value and based on
that 'know' if it is walkable.
Cheers.
Jiri
Hans Wichman wrote:
Hi,
why not use an image? Eg use an image that represents your area, lookup
the
pixel values, AND them and decide what you can or cannot do in that
area.
greetz JC
On Mon, Mar 30, 2009 at 12:41 PM, Jiri <[email protected]>
wrote:
I have a byte question.
I have to store a walkable area so a character 'knows' where it can
walk
or
not. Currently I am using a multi-dim array based on the x and y pos of
the
tiles .
so [[1],[0],[1]..etc]
where pos(0,0) => array[0][0] => 1 (walkable)
I was wondering if I could store this using a bytearray, for storing
and
possibly faster lookup using bitwise operators. I am very knew to this,
so I
am ot sure where to begin and how to deal with it.
The range of int is sufficient to store all the data, because a full
walkarea would take 370560 (772*480) elements in the previous mentioned
multi array.
I could be completely wrong, but would like some advice.
Jiri
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