yup exactly, only thing is that I'm not sure how detailed this info can be
when using compressed image formats...

On Mon, Mar 30, 2009 at 1:13 PM, Jiri <jiriheitla...@googlemail.com> wrote:

> Good point, i can use getPixel to retrieve the color value and based on
> that 'know' if it is walkable.
>
> Cheers.
>
> Jiri
>
>
> Hans Wichman wrote:
>
>> Hi,
>>
>> why not use an image? Eg use an image that represents your area, lookup
>> the
>> pixel values, AND them and decide what you can or cannot do in that area.
>>
>> greetz JC
>>
>> On Mon, Mar 30, 2009 at 12:41 PM, Jiri <jiriheitla...@googlemail.com>
>> wrote:
>>
>> I have a byte question.
>>> I have to store a walkable area so a character 'knows' where it can walk
>>> or
>>> not. Currently I am using a multi-dim array based on the x and y pos of
>>> the
>>> tiles .
>>>
>>> so [[1],[0],[1]..etc]
>>>
>>> where pos(0,0) => array[0][0] => 1 (walkable)
>>>
>>> I was wondering if I could store this using a bytearray, for storing and
>>> possibly faster lookup using bitwise operators. I am very knew to this,
>>> so I
>>> am ot sure where to begin and how to deal with it.
>>> The range of int is sufficient to store all the data, because a full
>>> walkarea would take 370560 (772*480) elements in the previous mentioned
>>> multi array.
>>>
>>> I could be completely wrong, but would like some advice.
>>>
>>> Jiri
>>>
>>>
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