Gustavo,
The IF statement is over before your logoCacao is on 645 so it is never
triggered.
Use a timer like this:
Var t:Timer = new Timer(10);
t.addEventListener(TimerEvent.TIMER, time_tick);
t.start();
function time_tick(e:TimerEvent):void{
if(logoCacao.y>=645){
trace("I'm here");
t.removeEventListener(TimerEvent.TIMER, time_tick);
t.stop();
t=null;
}
}
HTH
Cor
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Gustavo
Duenas
Sent: woensdag 1 april 2009 20:12
To: Flash Coders List
Subject: [Flashcoders] how can I set the end of a dynamic tween
Hi Coders I have this code, is for a dynamic tween., pretty easy
actually but when the logo hits floor(645 value y) I would like to
have something else, because the logo is a movie clip, there is the
code.
stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;
var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut,
logoCacao.y,
645, 2, true);
//here is my problem when I try to calculate, when it hits the floor
(645)
if(logoCacao.y>=645){
trace("I'm here");
}
it would work with <=, but no with >= or ==
any ideas, I've been trying to resolve this too much time, I rather
have some fresh ideas or pointer what am I missing.
Gustavo
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