Just FYI.
I guess it depends on what you are trying to achieve.
With the Timer option you could trace every position of the tween and
interact on values.


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Taka Kojima
Sent: woensdag 1 april 2009 20:43
To: Flash Coders List
Subject: Re: [Flashcoders] how can I set the end of a dynamic tween

Actually, probably better off using a TweenEvent, instead of a Timer.

stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;


var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut,
logoCacao.y,
645, 2, true);

ballXTween.addEventListener(TweenEvent.MOTION_FINISH, onComplete);

function onComplete(e:TweenEvent):void{
removeEventListener(TweenEvent.MOTION_FINISH, onComplete);
//here is my problem when I try to calculate, when it hits the floor(645)
if(logoCacao.y>=645){
trace("I'm here");
}

}


On Wed, Apr 1, 2009 at 11:33 AM, Cor <[email protected]> wrote:
> Gustavo,
>
> The IF statement is over before your logoCacao is on 645 so it is never
> triggered.
>
> Use a timer like this:
>
> Var t:Timer = new Timer(10);
> t.addEventListener(TimerEvent.TIMER, time_tick);
> t.start();
>
> function time_tick(e:TimerEvent):void{
> if(logoCacao.y>=645){
> trace("I'm here");
> t.removeEventListener(TimerEvent.TIMER, time_tick);
> t.stop();
> t=null;
> }
> }
>
> HTH
> Cor
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Gustavo
> Duenas
> Sent: woensdag 1 april 2009 20:12
> To: Flash Coders List
> Subject: [Flashcoders] how can I set the end of a dynamic tween
>
>
>
> Hi Coders I have this code, is for a dynamic tween., pretty easy
> actually but when the logo hits floor(645 value y) I would like to
> have something else, because the logo is a movie clip, there is the
> code.
>
> stop();
> import fl.transitions.Tween;
> import fl.transitions.easing.*;
>
>
>
> var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut,
> logoCacao.y,
> 645, 2, true);
>
> //here is my problem when I try to calculate, when it hits the floor
> (645)
>
> if(logoCacao.y>=645){
> trace("I'm here");
> }
>
> it would work with <=, but no with >= or ==
> any ideas, I've been trying to resolve this too much time, I rather
> have some fresh ideas or pointer what am I missing.
>
> Gustavo
>
>
>
>
>
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