No, you didn't!! Your TweenEvent.MOTION_FINISH listener was a very good remark. And in this case TweenEvent.MOTION_CHANGE is even better. Even better then my Timer. Hahahaha.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Taka Kojima Sent: woensdag 1 april 2009 21:02 To: Flash Coders List Subject: Re: [Flashcoders] how can I set the end of a dynamic tween Sorry Cor, Don't mean to contradict you, but there is also a TweenEvent.MOTION_CHANGE event which gets fired whenever the tween value changes. Of course, a Timer would work as well. On Wed, Apr 1, 2009 at 11:53 AM, Cor <[email protected]> wrote: > Just FYI. > I guess it depends on what you are trying to achieve. > With the Timer option you could trace every position of the tween and > interact on values. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Taka Kojima > Sent: woensdag 1 april 2009 20:43 > To: Flash Coders List > Subject: Re: [Flashcoders] how can I set the end of a dynamic tween > > Actually, probably better off using a TweenEvent, instead of a Timer. > > stop(); > import fl.transitions.Tween; > import fl.transitions.easing.*; > > > var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut, > logoCacao.y, > 645, 2, true); > > ballXTween.addEventListener(TweenEvent.MOTION_FINISH, onComplete); > > function onComplete(e:TweenEvent):void{ > removeEventListener(TweenEvent.MOTION_FINISH, onComplete); > //here is my problem when I try to calculate, when it hits the floor(645) > if(logoCacao.y>=645){ > trace("I'm here"); > } > > } > > > On Wed, Apr 1, 2009 at 11:33 AM, Cor <[email protected]> wrote: >> Gustavo, >> >> The IF statement is over before your logoCacao is on 645 so it is never >> triggered. >> >> Use a timer like this: >> >> Var t:Timer = new Timer(10); >> t.addEventListener(TimerEvent.TIMER, time_tick); >> t.start(); >> >> function time_tick(e:TimerEvent):void{ >> if(logoCacao.y>=645){ >> trace("I'm here"); >> t.removeEventListener(TimerEvent.TIMER, time_tick); >> t.stop(); >> t=null; >> } >> } >> >> HTH >> Cor >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Gustavo >> Duenas >> Sent: woensdag 1 april 2009 20:12 >> To: Flash Coders List >> Subject: [Flashcoders] how can I set the end of a dynamic tween >> >> >> >> Hi Coders I have this code, is for a dynamic tween., pretty easy >> actually but when the logo hits floor(645 value y) I would like to >> have something else, because the logo is a movie clip, there is the >> code. >> >> stop(); >> import fl.transitions.Tween; >> import fl.transitions.easing.*; >> >> >> >> var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut, >> logoCacao.y, >> 645, 2, true); >> >> //here is my problem when I try to calculate, when it hits the floor >> (645) >> >> if(logoCacao.y>=645){ >> trace("I'm here"); >> } >> >> it would work with <=, but no with >= or == >> any ideas, I've been trying to resolve this too much time, I rather >> have some fresh ideas or pointer what am I missing. >> >> Gustavo >> >> >> >> >> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 8.5.278 / Virus Database: 270.11.35/2034 - Release Date: 04/01/09 >> 06:06:00 >> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.278 / Virus Database: 270.11.35/2034 - Release Date: 04/01/09 > 06:06:00 > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.278 / Virus Database: 270.11.35/2034 - Release Date: 04/01/09 06:06:00 _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

