Your welcome. You can also look in the class it self. HTH Cor
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Gustavo Duenas Sent: woensdag 1 april 2009 21:21 To: Flash Coders List Subject: Re: [Flashcoders] how can I set the end of a dynamic tween Thanks Taka and Cor, I did the TweenEvent.Motion_Change or motion_finish and it works. The tween event are not in any part of my book, or should I look better. Anyway, didn't have idea they existed. Thanks. Gustavo. On Apr 1, 2009, at 3:01 PM, Taka Kojima wrote: > Sorry Cor, > > Don't mean to contradict you, but there is also a > TweenEvent.MOTION_CHANGE event which gets fired whenever the tween > value changes. > > Of course, a Timer would work as well. > > On Wed, Apr 1, 2009 at 11:53 AM, Cor <[email protected]> wrote: >> Just FYI. >> I guess it depends on what you are trying to achieve. >> With the Timer option you could trace every position of the tween and >> interact on values. >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of >> Taka Kojima >> Sent: woensdag 1 april 2009 20:43 >> To: Flash Coders List >> Subject: Re: [Flashcoders] how can I set the end of a dynamic tween >> >> Actually, probably better off using a TweenEvent, instead of a Timer. >> >> stop(); >> import fl.transitions.Tween; >> import fl.transitions.easing.*; >> >> >> var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut, >> logoCacao.y, >> 645, 2, true); >> >> ballXTween.addEventListener(TweenEvent.MOTION_FINISH, onComplete); >> >> function onComplete(e:TweenEvent):void{ >> removeEventListener(TweenEvent.MOTION_FINISH, onComplete); >> //here is my problem when I try to calculate, when it hits the >> floor(645) >> if(logoCacao.y>=645){ >> trace("I'm here"); >> } >> >> } >> >> >> On Wed, Apr 1, 2009 at 11:33 AM, Cor <[email protected]> wrote: >>> Gustavo, >>> >>> The IF statement is over before your logoCacao is on 645 so it is >>> never >>> triggered. >>> >>> Use a timer like this: >>> >>> Var t:Timer = new Timer(10); >>> t.addEventListener(TimerEvent.TIMER, time_tick); >>> t.start(); >>> >>> function time_tick(e:TimerEvent):void{ >>> if(logoCacao.y>=645){ >>> trace("I'm here"); >>> t.removeEventListener(TimerEvent.TIMER, time_tick); >>> t.stop(); >>> t=null; >>> } >>> } >>> >>> HTH >>> Cor >>> >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of >>> Gustavo >>> Duenas >>> Sent: woensdag 1 april 2009 20:12 >>> To: Flash Coders List >>> Subject: [Flashcoders] how can I set the end of a dynamic tween >>> >>> >>> >>> Hi Coders I have this code, is for a dynamic tween., pretty easy >>> actually but when the logo hits floor(645 value y) I would like to >>> have something else, because the logo is a movie clip, there is the >>> code. >>> >>> stop(); >>> import fl.transitions.Tween; >>> import fl.transitions.easing.*; >>> >>> >>> >>> var ballXTween:Tween = new Tween(logoCacao, "y",Bounce.easeInOut, >>> logoCacao.y, >>> 645, 2, true); >>> >>> //here is my problem when I try to calculate, when it hits the floor >>> (645) >>> >>> if(logoCacao.y>=645){ >>> trace("I'm here"); >>> } >>> >>> it would work with <=, but no with >= or == >>> any ideas, I've been trying to resolve this too much time, I rather >>> have some fresh ideas or pointer what am I missing. >>> >>> Gustavo >>> >>> >>> >>> >>> >>> _______________________________________________ >>> Flashcoders mailing list >>> [email protected] >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> No virus found in this incoming message. >>> Checked by AVG - www.avg.com >>> Version: 8.5.278 / Virus Database: 270.11.35/2034 - Release Date: >>> 04/01/09 >>> 06:06:00 >>> >>> _______________________________________________ >>> Flashcoders mailing list >>> [email protected] >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 8.5.278 / Virus Database: 270.11.35/2034 - Release Date: >> 04/01/09 >> 06:06:00 >> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.278 / Virus Database: 270.11.35/2034 - Release Date: 04/01/09 06:06:00 _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

