You should look into LoaderContext and ApplicationDomain. I just finished battling a similar problem where flash would tell me at runtime.
"Cannot convert elements.gamescr...@b785a to elements.GameScreen" You can control which class flash uses with the loaded class, by specifying it in the LoaderContext when you create the loader. Mario http://onedayitwillmake.com -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: Tuesday, May 19, 2009 9:37 AM To: Flash Coders List Subject: RE: [Flashcoders] unexpected result with linked classes in embedded swfs My understanding is that classes are only imported once and have a single instance in the player - so if .swf A loads in .swf B, and both use Class X, then if you change class X and re-publish only .swf A, you will see the change in both .swf and .swf B. I could be wrong, but that is my understanding of how the player handles custom classes. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew Sinning Sent: Tuesday, May 19, 2009 9:28 AM To: Flash Coders Subject: [Flashcoders] unexpected result with linked classes in embedded swfs I'm working in AS2. The skin-swf that I am embedding into my main movie contains symbols that are linked to classes. Objects in my main movie make calls to some of the classes that are defined in the skin. In order to get nice code-hinting in Flash Develop and compile-checking, I import these same classes into some of the objects in my main-movie. If I make change to the AS file for a symbol defined in the skin-swf, but ONLY recompile the main-movie and not the skin-swf, I wouldn't expect the changes made to take effect, but they do. Does this make sense to anyone? For example: if I add a new function to a class that is linked to a symbol in the skin-swf, and I call that function from the main-movie. I would expect to have to recompile both the skin-swf and the main-movie. However, what I've found is that I only have to recompile the main-movie. It seems that if the class is imported into the main-movie, then those instructions override the instructions compiled into the skin-swf. _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __________ Information from ESET NOD32 Antivirus, version of virus signature database 4087 (20090519) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __________ Information from ESET NOD32 Antivirus, version of virus signature database 4087 (20090519) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders