Currently I only have one skin, but we plan to build more skins, at which time we'll probably start to over-ride some members of various classes to suit individual skins. If I do this by extending a base-class, will I be able to keep a base class in the main-swf, exclude it from the skin-swf, and still extend it in the skin-swf? So then at runtime the extending class will use the base-class in the main-swf.

This makes sense to me.


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