great threat, thanks for all the input -

event cue points == good times..great for triggering transitions and
such..(e.g. rendered video from AE)

myVideo_mc.addEventListener(MetadataEvent.CUE_POINT, onCuePoint);
function onCuePoint(event:MetadataEvent):void
{
       trace("Elapsed time in seconds: " + flvPlayback.playheadTime);
       trace("Cue point name is: " + event.info.name);
       trace("Cue point type is: " + event.info.type);
}

if using from Flash IDE, don't forget: import fl.video.VideoEvent;
                                                     import
fl.video.MetadataEvent;



On Thu, Jul 30, 2009 at 7:34 PM, Peter B <[email protected]> wrote:

> Sure Barry, that's the first type of cue point described in the
> article. You can't seek to an event cue point though.
>
> Cheers Karl ;)
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