great threat, thanks for all the input -
event cue points == good times..great for triggering transitions and
such..(e.g. rendered video from AE)
myVideo_mc.addEventListener(MetadataEvent.CUE_POINT, onCuePoint);
function onCuePoint(event:MetadataEvent):void
{
trace("Elapsed time in seconds: " + flvPlayback.playheadTime);
trace("Cue point name is: " + event.info.name);
trace("Cue point type is: " + event.info.type);
}
if using from Flash IDE, don't forget: import fl.video.VideoEvent;
import
fl.video.MetadataEvent;
On Thu, Jul 30, 2009 at 7:34 PM, Peter B <[email protected]> wrote:
> Sure Barry, that's the first type of cue point described in the
> article. You can't seek to an event cue point though.
>
> Cheers Karl ;)
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders