great threat, thanks for all the input - event cue points == good times..great for triggering transitions and such..(e.g. rendered video from AE)
myVideo_mc.addEventListener(MetadataEvent.CUE_POINT, onCuePoint); function onCuePoint(event:MetadataEvent):void { trace("Elapsed time in seconds: " + flvPlayback.playheadTime); trace("Cue point name is: " + event.info.name); trace("Cue point type is: " + event.info.type); } if using from Flash IDE, don't forget: import fl.video.VideoEvent; import fl.video.MetadataEvent; On Thu, Jul 30, 2009 at 7:34 PM, Peter B <pete...@googlemail.com> wrote: > Sure Barry, that's the first type of cue point described in the > article. You can't seek to an event cue point though. > > Cheers Karl ;) > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders