Thanks Jason The weird thing is the client has reported the problem occurring (ie it crashing) within a few seconds of the game starting. It seems to be totally random which is why I wasn't sure if a memory leak could be the cause.
Anyway I am commenting out bit by bit and will see if I can pinpoint the issue. Is there a possibility it could be a corrupt graphic or anything unusual like that? Paul -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: 04 September 2009 18:25 To: Flash Coders List Subject: RE: [Flashcoders] Rather urgent advice on how to track the cause of a crash >> It took me over 40 minutes of continuous play to get the crash. This sounds like a memory leak - memory allocations building up for your allotment in RAM over time, until it there is no more available slots - I would check all the usual things to be sure you are garbage collecting, removing listeners, objects no longer needed, etc. Jason Merrill Bank of America Global Learning Learning & Performance Soluions Monthly meetings on making the most of the Adobe Flash Platform - presented by bank associates, Adobe engineers, and outside experts in the borader multimedia community - join the Bank of America Flash Platform Community (note: this is for Bank of America employees only) _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders