Thanks Jason

The weird thing is the client has reported the problem occurring (ie it
crashing) within a few seconds of the game starting. It seems to be totally
random which is why I wasn't sure if a memory leak could be the cause.

Anyway I am commenting out bit by bit and will see if I can pinpoint the
issue.

Is there a possibility it could be a corrupt graphic or anything unusual
like that?

Paul

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: 04 September 2009 18:25
To: Flash Coders List
Subject: RE: [Flashcoders] Rather urgent advice on how to track the cause of
a crash

>> It took me over 40 minutes of continuous play to get the crash.

This sounds like a memory leak - memory allocations building up for your
allotment in RAM over time, until it there is no more available slots  -
I would check all the usual things to be sure you are garbage
collecting, removing listeners, objects no longer needed, etc.


Jason Merrill 

Bank of  America   Global Learning 
Learning & Performance Soluions

Monthly meetings on making the most of the Adobe Flash Platform -
presented by bank associates, Adobe engineers, and outside experts in
the borader multimedia community - join the Bank of America Flash
Platform Community  (note: this is for Bank of America employees only)


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