Thanks, people. I am currently generating the movieclips at runtime
based on an embedded png file so the origin is always the top left
corner. I suppose I could descend from the Sprite-class and override
the x,y settings to correct the given x, y position. I suppose I will
first try out the flash library items way...
I also think I already tried to building.rotation = angle thing,
though. I will do some more experimenting and will get back to you
after dinner :)
The current idea I am having is two have basically two sprites, one
which contains all the building sprites, one which draws the circle
for in the background. The container sprite is needed because later
one it will need a rotation animation like moving to the building you
selected.
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