On Fri, Nov 27, 2009 at 3:47 PM, Anthony Pace <[email protected]>wrote:
> oops, it should have said oops...lol, I screw up a ton too.
>
> Sorry. This is what's on frame one of the only layer in the timeline:
var main:Main = new Main();
addChild(main);
main.init();
stop();
Here is the code again:
package
{
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
import com.greensock.*;
import com.greensock.plugins.*;
import com.greensock.easing.*;
public class Main extends MovieClip
{
public var mcHandInstance2:mcHand;
public function Main():void
{
}
public function init():void {
// This code works as well (or not) in Main
var mcHandInstance2:mcHand = new mcHand();
addChild(mcHandInstance2)
mcHandInstance2.
addFrameScript(20, myLeftHand)
}
// The following two lines work as well (or not)
// private function myLeftHand():void
private function myLeftHand(e:Event=null):void
{
var mcHandInstance2:mcHand = new mcHand();
addChild(mcHandInstance2);
mcHandInstance2.x = 800;
mcHandInstance2.y = 200;
// if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
}
}
}
I'm sure you're right about working with the timeline and IDE in general.
However, you obviously speak from a wealth of experience which at this point
I can only admire from a distance. I believe I will learn what you have
indicated as time goes on, and I still believe, as you have somewhat
affirmed, that my present course of action is the most intelligent.
I look forward to your help in determining why mcHandInstance2 isn't
playing, despite the fact that it doesn't throw any errors.
TIA,
beno
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