Well gee after that intro, let me jump all over helping you.  You should
know people here are volunteering their free time and that's the price
you pay when someone offers to help for free.  For free.  Free that is.
I saw a LOT of people here trying to help you over the past few weeks,
you had some threads that frankly, went on annoyingly long, and several
things were Google-able.  

I don't see any traces in your code, you might start by using the trace
feature to see if things like this statement: " if
(e.target.currentFrame == 40)" even runs before bothering the list with
your question.  Heck, put some traces inside of " myLeftHand" to see if
it runs.  I have no idea why you're inserting frame scripts, I don't
have any history on what your reasons for that is, so if you're going to
re-post and ask questions again, start by clearly explaining your
problem, and above all, play nice.

Jason Merrill 

 Bank of  America  Global Learning 
Learning & Performance Soluions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of beno -
Sent: Monday, December 07, 2009 11:30 AM
To: Flash Coders List
Subject: [Flashcoders] Back On Course, Still Problems

Hi;
First, a bit of a rant. A lister here offered to help me by looking
directly
at my code and resolving my problem. That was 10 days ago. I was
patient. I
kept in touch with him. He kept saying he'd get to it. He never did. The
result is that I am now 10 days further behind on a project I'm now 2.5
months behind on. The moral of the story is that if you're not sincerely
going to help, do not offer to "help", because you're just creating even
more problems.

Ok, I tried googling wherever we were on this without success, so I'm
starting where I knew the problem was. Here is an abbreviated version of
my
code:

package
{
 import flash.events.Event;
 import flash.events.MouseEvent;
 import flash.display.MovieClip;
 import com.greensock.*;
 import com.greensock.plugins.*;
 import com.greensock.easing.*;
 public class Main extends MovieClip
  {
  public var mcHandInstance2:mcHand;
  public function Main():void
    {
  }
  public function init():void {
    hatAndFace();
    eyeball1();
    eyeball2();
    myRightHand();
    var mcHandInstance2:mcHand = new mcHand();
    addChild(mcHandInstance2)
    mcHandInstance2.addFrameScript(20, myLeftHand)
//    myLeftHand();
  }
  private function myLeftHand(e:Event=null):void
    {
    var mcHandInstance2:mcHand = new mcHand();
    addChild(mcHandInstance2);
    mcHandInstance2.x = 800;
    mcHandInstance2.y = 200;
//    if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
  }
 }
}

No errors are thrown. When I step through the code to check for errors I
still come up empty "handed". myLeftHand doesn't do anything. It doesn't
print to the screen. Please advise.
TIA,
beno
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