Without knowing what else you have going on... remove all references to
e in your current code to see if you get an error.
public function myLeftHand():void
{
var mcHandInstance2A:mcHand = new mcHand();
addChild(mcHandInstance2A);
mcHandInstance2A.x = 800;
mcHandInstance2A.y = 200;
}
Just a suggestion. You should probably start writing empty functions,
compile, and check for errors... Then add ONE line at a time and
compile after every change. You might find your errors more easily that
way.
gregb
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of beno -
Sent: Tuesday, December 08, 2009 1:18 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Back On Course, Still Problems
On Tue, Dec 8, 2009 at 3:02 PM, Gregory Boudreaux
<[email protected]>wrote:
> What is setting "e" in your code?
>
I have no idea. This is what was suggested to me on this list once upon
a
time. I presume that's the problem. The idea was to make the mc run when
the
code entered a certain frame, as you can see by the commented-out line
and
the trace:
public function myLeftHand(e:Event=null):void
{
if (e.target.currentFrame == 10) { trace("yes") };
var mcHandInstance2A:mcHand = new mcHand();
addChild(mcHandInstance2A);
mcHandInstance2A.x = 800;
mcHandInstance2A.y = 200;
// if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
}
What should it be? How do I tie it in to the rest of the code?
TIA,
beno
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