Without knowing what else you have going on... remove all references to
e in your current code to see if you get an error.

public function myLeftHand():void
    {
    var mcHandInstance2A:mcHand = new mcHand();
    addChild(mcHandInstance2A);
    mcHandInstance2A.x = 800;
    mcHandInstance2A.y = 200;
  }


Just a suggestion.  You should probably start writing empty functions,
compile, and check for errors...  Then add ONE line at a time and
compile after every change.  You might find your errors more easily that
way.

gregb

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of beno -
Sent: Tuesday, December 08, 2009 1:18 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Back On Course, Still Problems

On Tue, Dec 8, 2009 at 3:02 PM, Gregory Boudreaux
<[email protected]>wrote:

> What is setting "e" in your code?
>

I have no idea. This is what was suggested to me on this list once upon
a
time. I presume that's the problem. The idea was to make the mc run when
the
code entered a certain frame, as you can see by the commented-out line
and
the trace:

  public function myLeftHand(e:Event=null):void
    {
    if (e.target.currentFrame == 10) { trace("yes") };
    var mcHandInstance2A:mcHand = new mcHand();
    addChild(mcHandInstance2A);
    mcHandInstance2A.x = 800;
    mcHandInstance2A.y = 200;
//    if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
  }

What should it be? How do I tie it in to the rest of the code?
TIA,
beno
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