Well I know why this code was not working.

    if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
 }

Because it should read.

    if (e.target.currentFrame == 40) { TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
 }

You missed the first "{"
Don know if that fixes everything or just this line.
Karl

Sent from losPhone

On Dec 8, 2009, at 1:18 PM, beno - <[email protected]> wrote:

On Tue, Dec 8, 2009 at 3:02 PM, Gregory Boudreaux <[email protected] >wrote:

What is setting "e" in your code?


I have no idea. This is what was suggested to me on this list once upon a time. I presume that's the problem. The idea was to make the mc run when the code entered a certain frame, as you can see by the commented-out line and
the trace:

 public function myLeftHand(e:Event=null):void
   {
   if (e.target.currentFrame == 10) { trace("yes") };
   var mcHandInstance2A:mcHand = new mcHand();
   addChild(mcHandInstance2A);
   mcHandInstance2A.x = 800;
   mcHandInstance2A.y = 200;
//    if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
 }

What should it be? How do I tie it in to the rest of the code?
TIA,
beno
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