Well I know why this code was not working.
if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
}
Because it should read.
if (e.target.currentFrame == 40) { TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
}
You missed the first "{"
Don know if that fixes everything or just this line.
Karl
Sent from losPhone
On Dec 8, 2009, at 1:18 PM, beno - <[email protected]> wrote:
On Tue, Dec 8, 2009 at 3:02 PM, Gregory Boudreaux <[email protected]
>wrote:
What is setting "e" in your code?
I have no idea. This is what was suggested to me on this list once
upon a
time. I presume that's the problem. The idea was to make the mc run
when the
code entered a certain frame, as you can see by the commented-out
line and
the trace:
public function myLeftHand(e:Event=null):void
{
if (e.target.currentFrame == 10) { trace("yes") };
var mcHandInstance2A:mcHand = new mcHand();
addChild(mcHandInstance2A);
mcHandInstance2A.x = 800;
mcHandInstance2A.y = 200;
// if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
}
What should it be? How do I tie it in to the rest of the code?
TIA,
beno
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