Greg,
I see your point.
I am more familiar with AS2, so oops.
I will be migrating soon. I promise.

Karl


On Dec 8, 2009, at 3:50 PM, Greg Ligierko wrote:

I don't think, because braces are not required when the there is only
one statement ended with semicolor:

//code
if(something) doSomething(); // semicolon ends the scope here...
//code

... the second brace was ending the myLeftHand() method.


I think that that the problem with this line was that mcHandInstance2
was neither defined as a class property nor as a local variable.

I think Beno does not see difference between local variables (google:
"local variables" tutorial) and class properties (google: "class
properties" tutorial).

g

Tuesday, December 08, 2009 (10:07:34 PM) Karl DeSaulniers wrote:

Well I know why this code was not working.

    if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
 }

Because it should read.

if (e.target.currentFrame == 40) { TweenMax.to (mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
 }

You missed the first "{"
Don know if that fixes everything or just this line.
Karl

Sent from losPhone

On Dec 8, 2009, at 1:18 PM, beno - <[email protected]> wrote:

On Tue, Dec 8, 2009 at 3:02 PM, Gregory Boudreaux <[email protected]
wrote:

What is setting "e" in your code?


I have no idea. This is what was suggested to me on this list once
upon a
time. I presume that's the problem. The idea was to make the mc run
when the
code entered a certain frame, as you can see by the commented-out
line and
the trace:

 public function myLeftHand(e:Event=null):void
   {
   if (e.target.currentFrame == 10) { trace("yes") };
   var mcHandInstance2A:mcHand = new mcHand();
   addChild(mcHandInstance2A);
   mcHandInstance2A.x = 800;
   mcHandInstance2A.y = 200;
// if (e.target.currentFrame == 40) TweenMax.to (mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
 }

What should it be? How do I tie it in to the rest of the code?
TIA,
beno
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Karl DeSaulniers
Design Drumm
http://designdrumm.com

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