I don't think, because braces are not required when the there is only
one statement ended with semicolor:
//code
if(something) doSomething(); // semicolon ends the scope here...
//code
... the second brace was ending the myLeftHand() method.
I think that that the problem with this line was that mcHandInstance2
was neither defined as a class property nor as a local variable.
I think Beno does not see difference between local variables (google:
"local variables" tutorial) and class properties (google: "class
properties" tutorial).
g
Tuesday, December 08, 2009 (10:07:34 PM) Karl DeSaulniers wrote:
> Well I know why this code was not working.
>> if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
>> {x:200, startAt:{totalProgress:1}}).reverse();
>> }
> Because it should read.
>> if (e.target.currentFrame == 40) { TweenMax.to(mcHandInstance2, 2,
>> {x:200, startAt:{totalProgress:1}}).reverse();
>> }
> You missed the first "{"
> Don know if that fixes everything or just this line.
> Karl
> Sent from losPhone
> On Dec 8, 2009, at 1:18 PM, beno - <[email protected]> wrote:
>> On Tue, Dec 8, 2009 at 3:02 PM, Gregory Boudreaux <[email protected]
>> >wrote:
>>
>>> What is setting "e" in your code?
>>>
>>
>> I have no idea. This is what was suggested to me on this list once
>> upon a
>> time. I presume that's the problem. The idea was to make the mc run
>> when the
>> code entered a certain frame, as you can see by the commented-out
>> line and
>> the trace:
>>
>> public function myLeftHand(e:Event=null):void
>> {
>> if (e.target.currentFrame == 10) { trace("yes") };
>> var mcHandInstance2A:mcHand = new mcHand();
>> addChild(mcHandInstance2A);
>> mcHandInstance2A.x = 800;
>> mcHandInstance2A.y = 200;
>> // if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
>> {x:200, startAt:{totalProgress:1}}).reverse();
>> }
>>
>> What should it be? How do I tie it in to the rest of the code?
>> TIA,
>> beno
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