bar.name = "bar_" + i;
function destroyBars():void {
for (var i:int=0; i<totalbars; i++)
{
var bar:Sprite = getChildByName("bar_" +i) as Sprite;
if(bar) {
...
removeChild(bar);
}
}
}
Lehr, Theodore wrote:
So here is my next issue... One of the functions creates a dynamic amount
sprites based on an xml feed, like so
function createBars():void
{
for (var i:int=0; i<totalbars; i++)
{
var bar:Sprite = new Sprite();
...............
addChild(bar);
{
}
And see this this is where my ears start to bleed... this is seemingly creating, say, 9
Sprites ALL with the same name "bar".... I need to keep the new Sprite() line
in the loop for them to be created... but then I need some way to access them to delete
them....
Any ideas?
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