addChildAt(child:DisplayObject, index:int) 

So: 

this.addChildAt(barMom, 0);

Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net


> -----Original Message-----
> From: [email protected] [mailto:flashcoders-
> [email protected]] On Behalf Of Lehr, Theodore
> Sent: Tuesday, February 23, 2010 11:29 AM
> To: Flash Coders List
> Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II
> 
> A peculair twist now is that these bar sprites are being sent to the
> back (meaning I have other sprites - lines) showing on top when they
> were and should showing in the back... imagine if you will a bar chart
> - that has horizontal lines in the back... these lines now show on top
> of the bars... anyway to force them to be on the bottom "layer"?
> 
> ________________________________________
> From: [email protected] [flashcoders-
> [email protected]] On Behalf Of Keith Reinfeld
> [[email protected]]
> Sent: Tuesday, February 23, 2010 12:10 PM
> To: 'Flash Coders List'
> Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II
> 
> You could parent them.
> 
> Var barMom:Sprite = new Sprite();
> addChild(barMom);
> function createBars():void
> {
>      for (var i:int=0; i<totalbars; i++)
>      {
>            var bar:Sprite = new Sprite();
>                 bar.name = "barBrat"+i;
>               ...............
> 
>            barMom.addChild(bar);
> 
>      {
> }
> 
> This way at least you know where they live.
> 
> 
> Regards,
> 
> Keith Reinfeld
> Home Page: http://keithreinfeld.home.comcast.net
> 
> > -----Original Message-----
> > From: [email protected] [mailto:flashcoders-
> > [email protected]] On Behalf Of Lehr, Theodore
> > Sent: Tuesday, February 23, 2010 10:55 AM
> > To: Flash Coders List
> > Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II
> >
> > So here is my next issue... One of the functions creates a dynamic
> > amount sprites based on an xml feed, like so
> >
> >
> > function createBars():void
> > {
> >      for (var i:int=0; i<totalbars; i++)
> >      {
> >            var bar:Sprite = new Sprite();
> >
> >               ...............
> >
> >            addChild(bar);
> >
> >      {
> > }
> >
> > And see this this is where my ears start to bleed... this is
> seemingly
> > creating, say, 9 Sprites ALL with the same name "bar".... I need to
> > keep the new Sprite() line in the loop for them to be created... but
> > then I need some way to access them to delete them....
> >
> > Any ideas?
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > No virus found in this incoming message.
> > Checked by AVG - www.avg.com
> > Version: 9.0.733 / Virus Database: 271.1.1/2705 - Release Date:
> > 02/23/10 01:34:00
> 
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.733 / Virus Database: 271.1.1/2705 - Release Date:
> 02/23/10 01:34:00

_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to