awesome answer - thanks a lot guys

a

On 9 April 2010 16:07, Merrill, Jason <[email protected]>wrote:

> Second that for Papervision - though you should know Matt and I are on
> the same team - so we've discussed Papervision a lot together.  He's
> right in his assessment.  If I did decide to drop PV3D, I'd probably
> switch to Away3D.  To guess based on what I have read, and only what I
> have rolling around in my head as a general "feel" and no data to back
> this up (and I have only actually used Papervision), I would "guess
> rank" them like this:
>
> Robustness of features and possibilities (best being #1):
>
> 1. Papervision3D
> 2. Away3D
> 3. Sandy3D
> 4. Five3D (vector based - much smaller engine than the others, but nice
> small footprint)
>
> >From a performance perspective, my general feel/guess (best being #1):
>
> 1. Away3D/Five3D
> 2. Papervision3D/Sandy3D
>
> >From an overall footprint size (lowest being #1):
>
> 1. Five3D
> 2. Away3D/ Sandy3D(?)/Papervision3D
>
> >From the perspective of overall documentation and support and size of
> user community, I would rank them (best being #1):
>
> 1. Papervision3D
> 2. Away3D/Sandy3D
> 3. Five3D
>
> So overall, for general project needs (depending on what you are doing),
> I would rank them as (best being #1):
> 1. Papervision3D
> 2. Away3D
> 3. Sandy3D/Five3D
>
> Athough from what I understand, Away3D is a really nice engine and worth
> looking into as well.
>
>
> Jason Merrill
>
> Bank of  America  Global Learning
> Learning & Performance Solutions
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
>
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Matt
> Perkins
> Sent: Friday, April 09, 2010 8:14 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] current consensus of available Flash 3D
> engines?
>
>
> I've used Papervision. It's not too hard to use once you get over the
> learning curve. It's very well documented - why I choose to use it over
> Away. There are books on Papervision and not any of the other ones, and
> I learn best with a paper book beside me.
>
> On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:
> > hey guys
> >
> > i'm currently researching 3d engines for a project that i might be
> working
> > and i was wondering which, if any, of the 3d engines that people have
> used
> > and which they value the most
> >
> > papervision, sandy and away 3d seem to be the most prominent choices
> and i'm
> > leaning towards away 3d but i don't have enough information to really
> make
> > an informed choice
> >
> > love to hear from you
> >
> > a
> > _______________________________________________
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> >
>
>
> --
> Matt Perkins
> --------------------
> http://www.nudoru.com
>
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