awesome answer - thanks a lot guys a
On 9 April 2010 16:07, Merrill, Jason <[email protected]>wrote: > Second that for Papervision - though you should know Matt and I are on > the same team - so we've discussed Papervision a lot together. He's > right in his assessment. If I did decide to drop PV3D, I'd probably > switch to Away3D. To guess based on what I have read, and only what I > have rolling around in my head as a general "feel" and no data to back > this up (and I have only actually used Papervision), I would "guess > rank" them like this: > > Robustness of features and possibilities (best being #1): > > 1. Papervision3D > 2. Away3D > 3. Sandy3D > 4. Five3D (vector based - much smaller engine than the others, but nice > small footprint) > > >From a performance perspective, my general feel/guess (best being #1): > > 1. Away3D/Five3D > 2. Papervision3D/Sandy3D > > >From an overall footprint size (lowest being #1): > > 1. Five3D > 2. Away3D/ Sandy3D(?)/Papervision3D > > >From the perspective of overall documentation and support and size of > user community, I would rank them (best being #1): > > 1. Papervision3D > 2. Away3D/Sandy3D > 3. Five3D > > So overall, for general project needs (depending on what you are doing), > I would rank them as (best being #1): > 1. Papervision3D > 2. Away3D > 3. Sandy3D/Five3D > > Athough from what I understand, Away3D is a really nice engine and worth > looking into as well. > > > Jason Merrill > > Bank of America Global Learning > Learning & Performance Solutions > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (note: these are for Bank of America employees only) > > > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Matt > Perkins > Sent: Friday, April 09, 2010 8:14 AM > To: Flash Coders List > Subject: Re: [Flashcoders] current consensus of available Flash 3D > engines? > > > I've used Papervision. It's not too hard to use once you get over the > learning curve. It's very well documented - why I choose to use it over > Away. There are books on Papervision and not any of the other ones, and > I learn best with a paper book beside me. > > On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote: > > hey guys > > > > i'm currently researching 3d engines for a project that i might be > working > > and i was wondering which, if any, of the 3d engines that people have > used > > and which they value the most > > > > papervision, sandy and away 3d seem to be the most prominent choices > and i'm > > leaning towards away 3d but i don't have enough information to really > make > > an informed choice > > > > love to hear from you > > > > a > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > -- > Matt Perkins > -------------------- > http://www.nudoru.com > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

