from the website: Unity supports three scripting languages: JavaScript, C#, and a dialect of Python called Boo. I'm sure more than 1% has it installed by now, I've seen more unity content than silverlight content and unity is a bit older and I've read silverlight is at about 60% in some countries, so my guess is that Unity may be around the same numbers.
Anway.. I think those stats shouldn't be too important, I believe if the app appeals enough(people see screenshots, vids of it), installation of unity (which is the most painless plugin installation in my view) follows. @Karl: No, Unity cannot be ported to Flash.. That would've made a good april's fools joke tho ;). ps. the Unity tutorials are pretty good on their website, just download the free version and dig in :). cheers, Meinte On Sun, Apr 11, 2010 at 1:24 PM, David Hunter <[email protected]>wrote: > I actually went to a unity meetup and demo the other week to check it out. > Very impressive, the quality is excellent and you can deliver across many > platforms easily (browser, desktop app, wii, iPhone). The problem with the > browser is less than 1% have the plugin installed compared to 98% for flash. > I think you can use a few different languages in it, pretty sure that > includes JavaScript. Check their website as there is plenty of info on > there. > > > From: [email protected] > > Subject: Re: [Flashcoders] current consensus of available Flash 3D > engines? > > Date: Sun, 11 Apr 2010 03:59:38 -0500 > > To: [email protected] > > > > Hello, > > Has anyone used "Unity 3D"? > > Does anyone know if it can port to Flash? > > I just received a copy and was curious. > > Thanks, > > > > Karl > > > > > > On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote: > > > > don't forget Away3DLite(using in-build flash '3D' ) : > > > > http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- > > flash > > > > <http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- > > flash>which > > doesnt have all the futures of 'full' 3d engines like Away3D or > > Papervision, > > but > > can be appropriate on some 3d web projects where you dont really need > > a full > > feature set. > > > > On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott > > (thefieldcomic.com) < > > [email protected]> wrote: > > > > > awesome answer - thanks a lot guys > > > > > > a > > > > > > On 9 April 2010 16:07, Merrill, Jason <[email protected] > > >> wrote: > > > > > >> Second that for Papervision - though you should know Matt and I > > >> are on > > >> the same team - so we've discussed Papervision a lot together. He's > > >> right in his assessment. If I did decide to drop PV3D, I'd probably > > >> switch to Away3D. To guess based on what I have read, and only > > >> what I > > >> have rolling around in my head as a general "feel" and no data to > > >> back > > >> this up (and I have only actually used Papervision), I would "guess > > >> rank" them like this: > > >> > > >> Robustness of features and possibilities (best being #1): > > >> > > >> 1. Papervision3D > > >> 2. Away3D > > >> 3. Sandy3D > > >> 4. Five3D (vector based - much smaller engine than the others, but > > >> nice > > >> small footprint) > > >> > > >>> From a performance perspective, my general feel/guess (best being > > >>> #1): > > >> > > >> 1. Away3D/Five3D > > >> 2. Papervision3D/Sandy3D > > >> > > >>> From an overall footprint size (lowest being #1): > > >> > > >> 1. Five3D > > >> 2. Away3D/ Sandy3D(?)/Papervision3D > > >> > > >>> From the perspective of overall documentation and support and > > >>> size of > > >> user community, I would rank them (best being #1): > > >> > > >> 1. Papervision3D > > >> 2. Away3D/Sandy3D > > >> 3. Five3D > > >> > > >> So overall, for general project needs (depending on what you are > > >> doing), > > >> I would rank them as (best being #1): > > >> 1. Papervision3D > > >> 2. Away3D > > >> 3. Sandy3D/Five3D > > >> > > >> Athough from what I understand, Away3D is a really nice engine and > > >> worth > > >> looking into as well. > > >> > > >> > > >> Jason Merrill > > >> > > >> Bank of America Global Learning > > >> Learning & Performance Solutions > > >> > > >> Join the Bank of America Flash Platform Community and visit our > > >> Instructional Technology Design Blog > > >> (note: these are for Bank of America employees only) > > >> > > >> > > >> > > >> > > >> > > >> -----Original Message----- > > >> From: [email protected] > > >> [mailto:[email protected]] On Behalf Of Matt > > >> Perkins > > >> Sent: Friday, April 09, 2010 8:14 AM > > >> To: Flash Coders List > > >> Subject: Re: [Flashcoders] current consensus of available Flash 3D > > >> engines? > > >> > > >> > > >> I've used Papervision. It's not too hard to use once you get over the > > >> learning curve. It's very well documented - why I choose to use it > > >> over > > >> Away. There are books on Papervision and not any of the other > > >> ones, and > > >> I learn best with a paper book beside me. > > >> > > >> On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote: > > >>> hey guys > > >>> > > >>> i'm currently researching 3d engines for a project that i might be > > >> working > > >>> and i was wondering which, if any, of the 3d engines that people > > >>> have > > >> used > > >>> and which they value the most > > >>> > > >>> papervision, sandy and away 3d seem to be the most prominent choices > > >> and i'm > > >>> leaning towards away 3d but i don't have enough information to > > >>> really > > >> make > > >>> an informed choice > > >>> > > >>> love to hear from you > > >>> > > >>> a > > >>> _______________________________________________ > > >>> Flashcoders mailing list > > >>> [email protected] > > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > >>> > > >> > > >> > > >> -- > > >> Matt Perkins > > >> -------------------- > > >> http://www.nudoru.com > > >> > > >> _______________________________________________ > > >> Flashcoders mailing list > > >> [email protected] > > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > >> _______________________________________________ > > >> Flashcoders mailing list > > >> [email protected] > > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > >> > > > _______________________________________________ > > > Flashcoders mailing list > > > [email protected] > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > > -- > > Meinte van't Kruis > > > > Freelance Flash Platform Dev (mxml,actionscript,flex,air) > > > > malatze > > http://www.malatze.com/ > > http://blog.malatze.com/ > > http://www.linkedin.com/in/meinte > > [email protected] > > 0617459744 > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Karl DeSaulniers > > Design Drumm > > http://designdrumm.com > > > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _________________________________________________________________ > http://clk.atdmt.com/UKM/go/195013117/direct/01/ > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Meinte van't Kruis Freelance Flash Platform Dev (mxml,actionscript,flex,air) malatze http://www.malatze.com/ http://blog.malatze.com/ http://www.linkedin.com/in/meinte [email protected] 0617459744 _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

