from the website:
Unity supports three scripting languages: JavaScript, C#, and a dialect of
Python called Boo.
I'm sure more than 1% has it installed by now, I've seen more unity content
than silverlight content and unity is a bit older and I've read silverlight
is at about 60% in some countries, so my guess is that Unity may be around
the same numbers.

Anway.. I think those stats shouldn't be too important, I believe if the app
appeals enough(people see screenshots, vids of it), installation of unity
(which is the most painless plugin installation in my view) follows.

@Karl: No, Unity cannot be ported to Flash.. That would've made a good
april's fools joke tho ;). ps. the Unity tutorials are pretty good on their
website, just download the free version and dig in :).

cheers,
Meinte


On Sun, Apr 11, 2010 at 1:24 PM, David Hunter <[email protected]>wrote:

> I actually went to a unity meetup and demo the other week to check it out.
> Very impressive, the quality is excellent and you can deliver across many
> platforms easily (browser, desktop app, wii, iPhone). The problem with the
> browser is less than 1% have the plugin installed compared to 98% for flash.
> I think you can use a few different languages in it, pretty sure that
> includes JavaScript. Check their website as there is plenty of info on
> there.
>
> > From: [email protected]
> > Subject: Re: [Flashcoders] current consensus of available Flash 3D
> engines?
> > Date: Sun, 11 Apr 2010 03:59:38 -0500
> > To: [email protected]
> >
> > Hello,
> > Has anyone used "Unity 3D"?
> > Does anyone know if it can port to Flash?
> > I just received a copy and was curious.
> > Thanks,
> >
> > Karl
> >
> >
> > On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote:
> >
> > don't forget Away3DLite(using in-build flash '3D' ) :
> >
> > http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-
> > flash
> >
> > <http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-
> > flash>which
> > doesnt have all the futures of 'full' 3d engines like Away3D or
> > Papervision,
> > but
> > can be appropriate on some 3d web projects where you dont really need
> > a full
> > feature set.
> >
> > On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott
> > (thefieldcomic.com) <
> > [email protected]> wrote:
> >
> > > awesome answer - thanks a lot guys
> > >
> > > a
> > >
> > > On 9 April 2010 16:07, Merrill, Jason <[email protected]
> > >> wrote:
> > >
> > >> Second that for Papervision - though you should know Matt and I
> > >> are on
> > >> the same team - so we've discussed Papervision a lot together.  He's
> > >> right in his assessment.  If I did decide to drop PV3D, I'd probably
> > >> switch to Away3D.  To guess based on what I have read, and only
> > >> what I
> > >> have rolling around in my head as a general "feel" and no data to
> > >> back
> > >> this up (and I have only actually used Papervision), I would "guess
> > >> rank" them like this:
> > >>
> > >> Robustness of features and possibilities (best being #1):
> > >>
> > >> 1. Papervision3D
> > >> 2. Away3D
> > >> 3. Sandy3D
> > >> 4. Five3D (vector based - much smaller engine than the others, but
> > >> nice
> > >> small footprint)
> > >>
> > >>> From a performance perspective, my general feel/guess (best being
> > >>> #1):
> > >>
> > >> 1. Away3D/Five3D
> > >> 2. Papervision3D/Sandy3D
> > >>
> > >>> From an overall footprint size (lowest being #1):
> > >>
> > >> 1. Five3D
> > >> 2. Away3D/ Sandy3D(?)/Papervision3D
> > >>
> > >>> From the perspective of overall documentation and support and
> > >>> size of
> > >> user community, I would rank them (best being #1):
> > >>
> > >> 1. Papervision3D
> > >> 2. Away3D/Sandy3D
> > >> 3. Five3D
> > >>
> > >> So overall, for general project needs (depending on what you are
> > >> doing),
> > >> I would rank them as (best being #1):
> > >> 1. Papervision3D
> > >> 2. Away3D
> > >> 3. Sandy3D/Five3D
> > >>
> > >> Athough from what I understand, Away3D is a really nice engine and
> > >> worth
> > >> looking into as well.
> > >>
> > >>
> > >> Jason Merrill
> > >>
> > >> Bank of  America  Global Learning
> > >> Learning & Performance Solutions
> > >>
> > >> Join the Bank of America Flash Platform Community  and visit our
> > >> Instructional Technology Design Blog
> > >> (note: these are for Bank of America employees only)
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> -----Original Message-----
> > >> From: [email protected]
> > >> [mailto:[email protected]] On Behalf Of Matt
> > >> Perkins
> > >> Sent: Friday, April 09, 2010 8:14 AM
> > >> To: Flash Coders List
> > >> Subject: Re: [Flashcoders] current consensus of available Flash 3D
> > >> engines?
> > >>
> > >>
> > >> I've used Papervision. It's not too hard to use once you get over the
> > >> learning curve. It's very well documented - why I choose to use it
> > >> over
> > >> Away. There are books on Papervision and not any of the other
> > >> ones, and
> > >> I learn best with a paper book beside me.
> > >>
> > >> On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:
> > >>> hey guys
> > >>>
> > >>> i'm currently researching 3d engines for a project that i might be
> > >> working
> > >>> and i was wondering which, if any, of the 3d engines that people
> > >>> have
> > >> used
> > >>> and which they value the most
> > >>>
> > >>> papervision, sandy and away 3d seem to be the most prominent choices
> > >> and i'm
> > >>> leaning towards away 3d but i don't have enough information to
> > >>> really
> > >> make
> > >>> an informed choice
> > >>>
> > >>> love to hear from you
> > >>>
> > >>> a
> > >>> _______________________________________________
> > >>> Flashcoders mailing list
> > >>> [email protected]
> > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>>
> > >>
> > >>
> > >> --
> > >> Matt Perkins
> > >> --------------------
> > >> http://www.nudoru.com
> > >>
> > >> _______________________________________________
> > >> Flashcoders mailing list
> > >> [email protected]
> > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >> _______________________________________________
> > >> Flashcoders mailing list
> > >> [email protected]
> > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>
> > > _______________________________________________
> > > Flashcoders mailing list
> > > [email protected]
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> >
> >
> >
> > --
> > Meinte van't Kruis
> >
> > Freelance Flash Platform Dev (mxml,actionscript,flex,air)
> >
> > malatze
> > http://www.malatze.com/
> > http://blog.malatze.com/
> > http://www.linkedin.com/in/meinte
> > [email protected]
> > 0617459744
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Karl DeSaulniers
> > Design Drumm
> > http://designdrumm.com
> >
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> _________________________________________________________________
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> _______________________________________________
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>



-- 
Meinte van't Kruis

Freelance Flash Platform Dev (mxml,actionscript,flex,air)

malatze
http://www.malatze.com/
http://blog.malatze.com/
http://www.linkedin.com/in/meinte
[email protected]
0617459744
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