Well the idea is if playheadUpdate is fired it means the buffering has
ended even if it says still buffering. (You can monitor
playheadTime/playheadPercentage as well for the same effects, as others
suggested.)
Another option is to use NetStream instead. You can monitor the
buffering status NetStream.Buffer.Full/Empty/Flush - which *may* give
you more accurate info.
Kenneth Kawamoto
http://www.materiaprima.co.uk/
patrick [insert last name here] wrote:
Hey, thanks for your response. I didn't set a playheadupdate listener
yet so i'm not sure if it fires once the video starts playing again.
I'll set one up and let you know. One thing I am pretty sure of though
is that even if the playheadupdate event does fire when the video starts
playing again the buffering will still be true and the state will still
equal buffering during this particular bug. Any ideas? Thanks again for
your help with this
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