http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html
<http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html>google has a lot more too. On 28 May 2010 07:35, Fahim Akhter <[email protected]> wrote: > That makes two of us brother. > > Fahim Akhter > Game Developer | White Rabbit Studios | > http://apps.facebook.com/feline-frenzy/ > > > On Thu, May 27, 2010 at 9:33 PM, Kevin Newman <[email protected]> > wrote: > > > I'd like a lot more info on this subject as well - general info - when is > > which mode better, what happens if the GPU isn't supported on the > particular > > hardware, how can I take better advantage of GPU, etc. > > > > Kevin N. > > > > > > > > > > On 5/24/10 8:28 AM, Fahim Akhter wrote: > > > >> Hi, > >> > >> In a event driven game with lots of graphics (static essentially ) which > >> mode would you suggest ? Direct/GPU or normal? > >> > >> Fahim Akhter > >> Game Developer | White Rabbit Studios | > >> http://apps.facebook.com/feline-frenzy/ > >> _______________________________________________ > >> Flashcoders mailing list > >> [email protected] > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > >> > > > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

