I think turning on GPU specially for something that would go to a million
users would be a bad idea. If its something specific, a video player or say
a game with hardcore followers then its a good idea.

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/


On Sat, May 29, 2010 at 2:27 PM, tom rhodes <tom.rho...@gmail.com> wrote:

> "Please do not blindly enable either new mode (gpu or direct) in your
> content. Creating a GPU based context in the browser is very expensive and
> will drain memory and CPU resources to the point where the browser will
> become unresponsive. It is usually best practice to limit yourself to one
> SWF per HTML page using these modes. The target should be content taking
> over most of the page and doing full frame changes like video. Never ever,
> ever enable this for banners. Plain Flex applications should not use these
> modes either if they are not doing full screen refreshes."
>
>
> On 29 May 2010 03:23, Kevin Newman <capta...@unfocus.com> wrote:
>
> > Is that information still current? I was under the impression that much
> of
> > that was dropped from release players (can the Flash Player make a
> > Direct3D/OpenGL surface from within a browser plugin?).
> >
> > The post also says that content should be specifically designed for GPU
> if
> > you set wmode to GPU, but doesn't really say very much more, which is the
> > important part. Exactly what considerations should we take when designing
> > for GPU compositing?
> >
> > Kevin N.
> >
> >
> >
> > On 5/28/10 5:23 AM, tom rhodes wrote:
> >
> >> http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html
> >>
> >> <http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html
> >> >google
> >> has a lot more too.
> >>
> >>
> >> On 28 May 2010 07:35, Fahim Akhter<akhter.fa...@gmail.com>  wrote:
> >>
> >>
> >>
> >>> That makes two of us brother.
> >>>
> >>> Fahim Akhter
> >>> Game Developer | White Rabbit Studios |
> >>> http://apps.facebook.com/feline-frenzy/
> >>>
> >>>
> >>> On Thu, May 27, 2010 at 9:33 PM, Kevin Newman<capta...@unfocus.com>
> >>> wrote:
> >>>
> >>>
> >>>
> >>>> I'd like a lot more info on this subject as well - general info - when
> >>>> is
> >>>> which mode better, what happens if the GPU isn't supported on the
> >>>>
> >>>>
> >>> particular
> >>>
> >>>
> >>>> hardware, how can I take better advantage of GPU, etc.
> >>>>
> >>>> Kevin N.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> On 5/24/10 8:28 AM, Fahim Akhter wrote:
> >>>>
> >>>>
> >>>>
> >>>>> Hi,
> >>>>>
> >>>>> In a event driven game with lots of graphics (static essentially )
> >>>>> which
> >>>>> mode would you suggest ? Direct/GPU or normal?
> >>>>>
> >>>>> Fahim Akhter
> >>>>> Game Developer | White Rabbit Studios |
> >>>>> http://apps.facebook.com/feline-frenzy/
> >>>>> _______________________________________________
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