Thank you, kind sir :)

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/


On Fri, May 28, 2010 at 2:23 PM, tom rhodes <[email protected]> wrote:

> http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html
>
> <http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html
> >google
> has a lot more too.
>
>
> On 28 May 2010 07:35, Fahim Akhter <[email protected]> wrote:
>
> > That makes two of us brother.
> >
> > Fahim Akhter
> > Game Developer | White Rabbit Studios |
> > http://apps.facebook.com/feline-frenzy/
> >
> >
> > On Thu, May 27, 2010 at 9:33 PM, Kevin Newman <[email protected]>
> > wrote:
> >
> > > I'd like a lot more info on this subject as well - general info - when
> is
> > > which mode better, what happens if the GPU isn't supported on the
> > particular
> > > hardware, how can I take better advantage of GPU, etc.
> > >
> > > Kevin N.
> > >
> > >
> > >
> > >
> > > On 5/24/10 8:28 AM, Fahim Akhter wrote:
> > >
> > >> Hi,
> > >>
> > >> In a event driven game with lots of graphics (static essentially )
> which
> > >> mode would you suggest ? Direct/GPU or normal?
> > >>
> > >> Fahim Akhter
> > >> Game Developer | White Rabbit Studios |
> > >> http://apps.facebook.com/feline-frenzy/
> > >> _______________________________________________
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> > >>
> > >>
> > >
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