Gotcha. Sounds like you're missing a step some where. Though looking at your
code it looks like you've followed the documentation pretty well. Can you
get any events from the seekBar component?

On Thu, Jun 17, 2010 at 10:45 AM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:

> hey bob
>
> i've tried using the seekbar component as is and it didn't work
>
> i've tried using a stock skin (by passing the url into flvplayback.skin)
> and
> that works so i'm thinking i've done something wrong (or not done something
> i should have)
>
> i'm using cs4 to compile the swc for the flvplayback so whichever version
> ships with that
>
> best
> a
>
>
>
> On 17 June 2010 17:53, Bob Wohl <bob.w...@gmail.com> wrote:
>
> > What version is the FLVPlayback? Have you tried using a simple skin to
> see
> > if that works as expected?
> >
> >
> > On Thu, Jun 17, 2010 at 9:42 AM, allandt bik-elliott (thefieldcomic.com)
> <
> > alla...@gmail.com> wrote:
> >
> > > hey guys
> > >
> > > i usually use a Video class with a netstream object to show video but
> > i've
> > > been trying to implement the (supposedly) simpler flvplayback component
> > > because of the extra functionality that it provides (like variable
> > streams
> > > and metadata cuepoints in f4vs)
> > >
> > > however
> > >
> > > i'm trying to add a standard seekbar component and it just doesn't seem
> > to
> > > be working - it's appearing and the video and all other controls are
> > > working
> > > but with no handle and no seekbar updates - i have the feeling that i'm
> > > missing something obvious but i can't see what it is and Google is not
> my
> > > friend right now - could you take a look at what i'm doing please?
> > >
> > > here is my implementation:
> > >
> > > _videoPlayer = new FLVPlayback();
> > >  _video = getVideo(_videoPlayer.activeVideoPlayerIndex);
> > > _video.smoothing = true;
> > >  _videoPlayer.width = _mediaWidth;
> > > _videoPlayer.height = _mediaHeight - CONTROLS_HEIGHT;
> > > _videoPlayer.autoRewind = true;
> > > _videoPlayer.bufferTime = 2;
> > > _videoPlayer.source = Config.flashvars.myRoot + XML(_listData)....@src;
> > > addChild(_videoPlayer);
> > >  // navigation
> > > _sprNavigation = new Sprite();
> > > _sprNavigation.y = _videoPlayer.height;
> > > addChild(_sprNavigation);
> > >  var playPauseBtn:MovieClip = new PlayPauseButton();
> > > playPauseBtn.y = CONTROLS_PAD;
> > > _sprNavigation.addChild(playPauseBtn);
> > >  var fullscreenBtn:MovieClip = new FullScreenButton();
> > > fullscreenBtn.y = CONTROLS_PAD;
> > > fullscreenBtn.x = _mediaWidth - fullscreenBtn.width;
> > > _sprNavigation.addChild(fullscreenBtn);
> > >  var seekBar:MovieClip = new SeekBar();
> > > seekBar.x = playPauseBtn.x + playPauseBtn.width + CONTROLS_SPACING;
> > > seekBar.y = playPauseBtn.y + playPauseBtn.height / 2 - seekBar.height /
> > 2;
> > > _sprNavigation.addChild(seekBar);
> > >  _videoPlayer.playPauseButton = playPauseBtn;
> > > _videoPlayer.seekBar = seekBar;
> > > _videoPlayer.fullScreenButton = fullscreenBtn;
> > >
> > > i'm about to give up and roll my own but that's not really the point of
> > > using the build-in components (it is, however, one of the reasons i
> never
> > > use the stock components)
> > >
> > > thanks guys
> > > a
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