hey

i'm just about to implement another one of these (i used a skin for that
last project in the end) so i'll no doubt come across the same issue again -
i'll be able to better test the events then

a

On 17 June 2010 18:45, allandt bik-elliott (thefieldcomic.com) <
[email protected]> wrote:

> hey bob
>
> i've tried using the seekbar component as is and it didn't work
>
> i've tried using a stock skin (by passing the url into flvplayback.skin)
> and that works so i'm thinking i've done something wrong (or not done
> something i should have)
>
> i'm using cs4 to compile the swc for the flvplayback so whichever version
> ships with that
>
> best
> a
>
>
>
> On 17 June 2010 17:53, Bob Wohl <[email protected]> wrote:
>
>> What version is the FLVPlayback? Have you tried using a simple skin to see
>> if that works as expected?
>>
>>
>> On Thu, Jun 17, 2010 at 9:42 AM, allandt bik-elliott (thefieldcomic.com)
>> <
>> [email protected]> wrote:
>>
>> > hey guys
>> >
>> > i usually use a Video class with a netstream object to show video but
>> i've
>> > been trying to implement the (supposedly) simpler flvplayback component
>> > because of the extra functionality that it provides (like variable
>> streams
>> > and metadata cuepoints in f4vs)
>> >
>> > however
>> >
>> > i'm trying to add a standard seekbar component and it just doesn't seem
>> to
>> > be working - it's appearing and the video and all other controls are
>> > working
>> > but with no handle and no seekbar updates - i have the feeling that i'm
>> > missing something obvious but i can't see what it is and Google is not
>> my
>> > friend right now - could you take a look at what i'm doing please?
>> >
>> > here is my implementation:
>> >
>> > _videoPlayer = new FLVPlayback();
>> >  _video = getVideo(_videoPlayer.activeVideoPlayerIndex);
>> > _video.smoothing = true;
>> >  _videoPlayer.width = _mediaWidth;
>> > _videoPlayer.height = _mediaHeight - CONTROLS_HEIGHT;
>> > _videoPlayer.autoRewind = true;
>> > _videoPlayer.bufferTime = 2;
>> > _videoPlayer.source = Config.flashvars.myRoot + XML(_listData)....@src;
>> > addChild(_videoPlayer);
>> >  // navigation
>> > _sprNavigation = new Sprite();
>> > _sprNavigation.y = _videoPlayer.height;
>> > addChild(_sprNavigation);
>> >  var playPauseBtn:MovieClip = new PlayPauseButton();
>> > playPauseBtn.y = CONTROLS_PAD;
>> > _sprNavigation.addChild(playPauseBtn);
>> >  var fullscreenBtn:MovieClip = new FullScreenButton();
>> > fullscreenBtn.y = CONTROLS_PAD;
>> > fullscreenBtn.x = _mediaWidth - fullscreenBtn.width;
>> > _sprNavigation.addChild(fullscreenBtn);
>> >  var seekBar:MovieClip = new SeekBar();
>> > seekBar.x = playPauseBtn.x + playPauseBtn.width + CONTROLS_SPACING;
>> > seekBar.y = playPauseBtn.y + playPauseBtn.height / 2 - seekBar.height /
>> 2;
>> > _sprNavigation.addChild(seekBar);
>> >  _videoPlayer.playPauseButton = playPauseBtn;
>> > _videoPlayer.seekBar = seekBar;
>> > _videoPlayer.fullScreenButton = fullscreenBtn;
>> >
>> > i'm about to give up and roll my own but that's not really the point of
>> > using the build-in components (it is, however, one of the reasons i
>> never
>> > use the stock components)
>> >
>> > thanks guys
>> > a
>> > _______________________________________________
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>> > [email protected]
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>> >
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