I plan to target FP10, but I have a 3d designer doing the modelling work, so
i will need to import models. The app is part of a large project, and I want
it to be able to grow overtime.
A solid engine is hence required.

The models will range from soccer balls, rugby ball, hand ball ... to
shirts, sockets and so on. But I'd like to be able to extend to any kind of
3d model over time.
We might also model a full character to 'wear' the products.


On Mon, Aug 16, 2010 at 11:09, Kerry Thompson <[email protected]>wrote:

> Mika wrote:
>
> > For an upcoming project, I will need to dwelwe in the 3d world of flash.
> I
> > am in the stage of choosing the engine.
> >
> > If you were to keep as sole paramater the best photo realistic render, to
> > display products (very little animation, mostly rotate around), what
> engine
> > would you choose ?
>
> If FP 10 is your target, you probably wouldn't need anything but Flash
> (or, more accurately, AS3). Flash now has z-order, and you can do
> simple rotations just by manipulating the z depth of your faces.
>
> It is kind of primitive, and you have to do some fancy dancing even to
> rotate a cube, but it can be done.
>
> Cordially,
>
> Kerry Thompson
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