Thats the path I will probably take. Havent found any valuable usability/features comparisons between sandy3d and away3d tho. As for papervision, this http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/ sounds like away3d is the one to keep.
I read Thibault Imbert thoughts about FP11 and 3d, but my deadline is in october, so that's out of the loop. Thanks for the input. Could you point me out to some ressources about modeling good practices for away3d ? mika On Mon, Aug 16, 2010 at 19:50, Merrill, Jason < [email protected]> wrote: > Then you should probably narrow it down between Away3D and > Papervision3D. Adobe is announcing 3D support for the Flash player at > Max in October it sounds like, but that's a ways off. > > I know Papervision3D can do what you're asking. > > > Jason Merrill > > Instructional Technology Architect > Bank of America Global Learning > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (Note: these resources are only available for Bank of America > associates) > > > > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of mika > Sent: Monday, August 16, 2010 1:47 PM > To: Flash Coders List > Subject: Re: [Flashcoders] Photo-realistic 3d in as3 > > I plan to target FP10, but I have a 3d designer doing the modelling > work, so i will need to import models. The app is part of a large > project, and I want it to be able to grow overtime. > A solid engine is hence required. > > The models will range from soccer balls, rugby ball, hand ball ... to > shirts, sockets and so on. But I'd like to be able to extend to any kind > of 3d model over time. > We might also model a full character to 'wear' the products. > > > On Mon, Aug 16, 2010 at 11:09, Kerry Thompson > <[email protected]>wrote: > > > Mika wrote: > > > > > For an upcoming project, I will need to dwelwe in the 3d world of > flash. > > I > > > am in the stage of choosing the engine. > > > > > > If you were to keep as sole paramater the best photo realistic > > > render, to display products (very little animation, mostly rotate > > > around), what > > engine > > > would you choose ? > > > > If FP 10 is your target, you probably wouldn't need anything but Flash > > > (or, more accurately, AS3). Flash now has z-order, and you can do > > simple rotations just by manipulating the z depth of your faces. > > > > It is kind of primitive, and you have to do some fancy dancing even to > > > rotate a cube, but it can be done. > > > > Cordially, > > > > Kerry Thompson > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

