So in Greensock's TweenMax, you can tween and stagger (delay) the tweens
of multiple sprites at once, via giving a method like, "allTo" an array
of objects (in this example, _blockViews):
TweenMax.allTo(_blockViews, 1, { alpha:1, y:150 }, .2);
However, this assumes you want all the tweens to tween to the same
property value. What if I wanted all the objects to end up at various Y
locations instead of 150? As it is in the code above, they all tween to
y=150. Is there a way to provide an array of y locations that each
object moves to and have then staggered (as you can with the allTo()
method)?
I can of course accomplish this by writing some Timer event code to
tween each object individually and accomplish what I want - ending up at
varying Y locations, but I'd rather not have to write all that code -
shouldn't there be a way to do this with TweenMax's sequencing
capabilities? Would this be a case where you would use TimelineMax and
append several tweens? If so, how would you also stagger them?
Jason Merrill
Instructional Technology Architect
Bank of America Global Learning
Join the Bank of America Flash Platform Community
<http://sharepoint.bankofamerica.com/sites/tlc/flash/default.aspx> and
visit our Instructional Technology Design Blog
<http://sharepoint.bankofamerica.com/sites/SDTeam/itdblog/default.aspx>
(Note: these resources are only available for Bank of America
associates)
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders