What if you did it like this:

function getRandY():Number{

var randY:Number = Math.random()*stage.stageHeight;
return randY;

}

TweenMax.allTo(_blockViews, 1, { alpha:1, y:getRandY() }, .2);

Nathan Mynarcik
[email protected]
254.749.2525
www.mynarcik.com


On Thu, Sep 9, 2010 at 2:43 PM, Merrill, Jason <
[email protected]> wrote:

> So in Greensock's TweenMax, you can tween and stagger (delay) the tweens
> of multiple sprites at once, via giving a method like, "allTo" an array
> of objects (in this example, _blockViews):
>
> TweenMax.allTo(_blockViews, 1, { alpha:1, y:150 }, .2);
>
> However, this assumes you want all the tweens to tween to the same
> property value.  What if I wanted all the objects to end up at various Y
> locations instead of 150?  As it is in the code above, they all tween to
> y=150.  Is there a way to provide an array of y locations that each
> object moves to and have then staggered (as you can with the allTo()
> method)?
>
> I can of course accomplish this by writing some Timer event code to
> tween each object individually and accomplish what I want - ending up at
> varying Y locations, but I'd rather not have to write all that code -
> shouldn't there be a way to do this with TweenMax's sequencing
> capabilities? Would this be a case where you would use TimelineMax and
> append several tweens?  If so, how would you also stagger them?
>
>
>
> Jason Merrill
>
> Instructional Technology Architect
> Bank of America   Global Learning
>
> Join the Bank of America Flash Platform Community
> <http://sharepoint.bankofamerica.com/sites/tlc/flash/default.aspx>   and
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> <http://sharepoint.bankofamerica.com/sites/SDTeam/itdblog/default.aspx>
> (Note: these resources are only available for Bank of America
> associates)
>
>
>
>
>
>
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