No need to use a Timer. Wouldn't it be as simple as this?: var targets:Array = [mc1, mc2, mc3]; var positions:Array = [0, 100, 200]; var stagger:Number = 0.2; for (var i:int = 0; i < targets.length; i++) { TweenMax.to(targets[i], 1, {y:positions[i], delay:i * stagger}); }
If you need to control the entire sequence as a whole (pause(), resume(), reverse(), restart(), gotoAndPlay(), etc.), definitely insert() them into a TimelineLite or TimelineMax. If you aren't familiar with TimelineLite/Max, check out the brief video at http://www.greensock.com/timeline-basics/. But again, a simple loop along with the delay special property should be all you need for most situations. Jack -----Original Message----- From: Merrill, Jason [mailto:jason.merr...@bankofamerica.com] Sent: Thursday, September 09, 2010 1:43 PM To: Flash Coders List Subject: [Flashcoders] TweenMax.allTo() So in Greensock's TweenMax, you can tween and stagger (delay) the tweens of multiple sprites at once, via giving a method like, "allTo" an array of objects (in this example, _blockViews): TweenMax.allTo(_blockViews, 1, { alpha:1, y:150 }, .2); However, this assumes you want all the tweens to tween to the same property value. What if I wanted all the objects to end up at various Y locations instead of 150? As it is in the code above, they all tween to y=150. Is there a way to provide an array of y locations that each object moves to and have then staggered (as you can with the allTo() method)? I can of course accomplish this by writing some Timer event code to tween each object individually and accomplish what I want - ending up at varying Y locations, but I'd rather not have to write all that code - shouldn't there be a way to do this with TweenMax's sequencing capabilities? Would this be a case where you would use TimelineMax and append several tweens? If so, how would you also stagger them? Jason Merrill _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders