>> I've written 36 classes for this project, totaling 430kb, with a few more 
>> still to go.  
>>Additionally, I'm importing some third party classes. 
>> I'm wondering if I'm running into some undocumented as3 code limit.

Oh, thinking about this more, I should have mentioned. Flash CS5 is HORRIBLE 
with a lot of code. They've taken a step back there.  I don't know why I forgot 
this when you asked, but I recently had to switch one project over to a pure 
AS3 project in Flashbuilder. The old project (which had a similar amount of 
code and third party libraries) would crash often and take for-ev-ah to 
compile.  When I switched to Flashbuilder, it compiled in seconds and had no 
issues.

In short, the Flash Pro compiler sucks.  If you've kept all your code in 
classes and can switch over to a pure AS3 project in Flashbuilder, I would.  
Might mean re-doing how you handle your library assets, but could be worth it.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





_______________________


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:40 AM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

> Have you tried putting everything in a fresh new .fla?  Sometimes .flas get 
> corrupt. And are you using a document class?

Hi Jason, thanks for responding.

Yes, I'm using a document class.  I haven't rebuilt the swf.  I will try that.  
What's strange is that as of 10 minutes ago, it's compiling.  But that has been 
no guarantee, as it has been periodically not compiling for about two days now. 
 I thought it might have been a corrupted component or graphic, but that 
doesn't seem to be the case as meticulously deleting individual library members 
didn't make a difference in trying to publish.  

If I rebuild the fla, I want to make it as lightweight as possible.  I've 
written 36 classes for this project, totaling 430kb, with a few more still to 
go.  Additionally, I'm importing some third party classes.  I'm wondering if 
I'm running into some undocumented as3 code limit. 

One thing I was wondering about but can't find documentation is in the Advanced 
ActionScript 3.0 Settings panel in publish settings.  I have no idea about the 
source path/library path/config constants tabs, but maybe it's sucking in too 
much to handle?  When it "decides" it wants to compile, it takes a very long 
time to do so. 

- MM





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