That would be a brilliant suggestion, however, I've never used 
Flashbuilder/Flex before.  My project is mostly purely code, just a few visual 
assets, but it would probably take me some time to learn my way around the 
software.  :-(  But, what you mention below sounds pretty accurate to what I'm 
experiencing.  

<question rhetorical="true">I wonder how it is that upgrades can take a step 
backwards? </question>

- MM

>> I've written 36 classes for this project, totaling 430kb, with a few more 
>> still to go.  
>>Additionally, I'm importing some third party classes. 
>> I'm wondering if I'm running into some undocumented as3 code limit.

Oh, thinking about this more, I should have mentioned. Flash CS5 is HORRIBLE 
with a lot of code. They've taken a step back there.  I don't know why I forgot 
this when you asked, but I recently had to switch one project over to a pure 
AS3 project in Flashbuilder. The old project (which had a similar amount of 
code and third party libraries) would crash often and take for-ev-ah to 
compile.  When I switched to Flashbuilder, it compiled in seconds and had no 
issues.

In short, the Flash Pro compiler sucks.  If you've kept all your code in 
classes and can switch over to a pure AS3 project in Flashbuilder, I would.  
Might mean re-doing how you handle your library assets, but could be worth it.

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