That would be a brilliant suggestion, however, I've never used Flashbuilder/Flex before. My project is mostly purely code, just a few visual assets, but it would probably take me some time to learn my way around the software. :-( But, what you mention below sounds pretty accurate to what I'm experiencing.
<question rhetorical="true">I wonder how it is that upgrades can take a step backwards? </question> - MM >> I've written 36 classes for this project, totaling 430kb, with a few more >> still to go. >>Additionally, I'm importing some third party classes. >> I'm wondering if I'm running into some undocumented as3 code limit. Oh, thinking about this more, I should have mentioned. Flash CS5 is HORRIBLE with a lot of code. They've taken a step back there. I don't know why I forgot this when you asked, but I recently had to switch one project over to a pure AS3 project in Flashbuilder. The old project (which had a similar amount of code and third party libraries) would crash often and take for-ev-ah to compile. When I switched to Flashbuilder, it compiled in seconds and had no issues. In short, the Flash Pro compiler sucks. If you've kept all your code in classes and can switch over to a pure AS3 project in Flashbuilder, I would. Might mean re-doing how you handle your library assets, but could be worth it. _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

