>> However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too, so I 
>> guess it's probably not a compiler issue

I would disagree. The Flashbuilder (Flex) compiler and the Flash Professional 
compiler are not one and the same. I also don't see how it's NOT a compiler 
issue when compiling with Flash Pro takes 10x longer than it does with the same 
exact project using the Flex or mxmlc compiler.

I spent some time talking to some of the Adobe Flash Professional engineers at 
Adobe Max, and I was asking them about the code editor. When I started talking 
about other Actionscript editors out there, they looked at me like I was from 
the moon. They had never heard of FlashDevelop and some of the other tools out 
there for Actionscript. Their manager - the guy who manages Flash Pro 
development, seemed rather smug and uninterested.  Over the past several years, 
it seems the best and the brightest at Adobe might have migrated to 
Flashbuilder, the Flash player platform team, Catalyst, whatever.  I dunno, 
that was just my impression - and only from talking to a few of them. It's a 
great tool overall, I just wish the compiler had kept up with it.  Needs a 
major overhaul. 

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





_______________________


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Juan Pablo 
Califano
Sent: Friday, December 10, 2010 5:11 PM
To: Flash Coders List
Subject: Re: [Flashcoders] RE: swf not compiling

I know this doesn't add any value to the problem discussed here, but if you 
don't mind this little rant, I'd like to point out that the Flash IDE has 
gotten worse with every major release (to me at least).

And I haven't tried CS5 yet. Seriously, the last usable one was probably Flash 
8. Thank godness, I use the IDE very sparingly and somehow got used to the 
asinine way CS3 handles panels; CS4 impressed me as even worse in this and 
other UI aspects, and much slower (it kind of makes Eclipse look slick, which 
is quite an accomplishment) so I try to avoid it as much as I can.

I know my opinion is a bit biased since I don't take advantage of the new 
features they've added for designers (I only do some minor tweaks to fla's, 
just enough to make it possible to control assets from code). Nevertheless, 
it's horrendously clunky and slow (just opening the code panel to put a
stop() or something takes seconds the first time).

However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too, so I 
guess it's probably not a compiler issue, just that the IDE is buggy and 
unstable. Given its evolution and the quality of the last few major versions, 
I'm not surprised, sadly.

Cheers
Juan Pablo Califano



2010/12/10 Merrill, Jason <[email protected]>

> >> I've written 36 classes for this project, totaling 430kb, with a 
> >> few
> more still to go.
> >>Additionally, I'm importing some third party classes.
> >> I'm wondering if I'm running into some undocumented as3 code limit.
>
> Oh, thinking about this more, I should have mentioned. Flash CS5 is 
> HORRIBLE with a lot of code. They've taken a step back there.  I don't 
> know why I forgot this when you asked, but I recently had to switch 
> one project over to a pure AS3 project in Flashbuilder. The old 
> project (which had a similar amount of code and third party libraries) 
> would crash often and take for-ev-ah to compile.  When I switched to 
> Flashbuilder, it compiled in seconds and had no issues.
>
> In short, the Flash Pro compiler sucks.  If you've kept all your code 
> in classes and can switch over to a pure AS3 project in Flashbuilder, I would.
>  Might mean re-doing how you handle your library assets, but could be 
> worth it.
>
>  Jason Merrill
>  Instructional Technology Architect
>  Bank of America  Global Learning
>
>
>
>
>
> _______________________
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Mendelsohn, 
> Michael
> Sent: Friday, December 10, 2010 10:40 AM
> To: Flash Coders List
>  Subject: [Flashcoders] RE: swf not compiling
>
> > Have you tried putting everything in a fresh new .fla?  Sometimes 
> > .flas
> get corrupt. And are you using a document class?
>
> Hi Jason, thanks for responding.
>
> Yes, I'm using a document class.  I haven't rebuilt the swf.  I will 
> try that.  What's strange is that as of 10 minutes ago, it's 
> compiling.  But that has been no guarantee, as it has been 
> periodically not compiling for about two days now.  I thought it might 
> have been a corrupted component or graphic, but that doesn't seem to 
> be the case as meticulously deleting individual library members didn't make a 
> difference in trying to publish.
>
> If I rebuild the fla, I want to make it as lightweight as possible.  
> I've written 36 classes for this project, totaling 430kb, with a few 
> more still to go.  Additionally, I'm importing some third party 
> classes.  I'm wondering if I'm running into some undocumented as3 code limit.
>
> One thing I was wondering about but can't find documentation is in the 
> Advanced ActionScript 3.0 Settings panel in publish settings.  I have 
> no idea about the source path/library path/config constants tabs, but 
> maybe it's sucking in too much to handle?  When it "decides" it wants 
> to compile, it takes a very long time to do so.
>
> - MM
>
>
>
>
>
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