Yep, on Windows, FlashDevelop is much better for haXe than FDT.
Haven't had luck with refactoring yet ... Maybe I'm doing it wrong
since I'm used to FDT for AS3.

--
Matt Perkins
-----------------
http://www.nudoru.com

On Nov 30, 2011, at 2:05 PM, "Merrill, Jason"
<jason.merr...@bankofamerica.com> wrote:

> FlashDevelop IDE support HaXe, though I don't know how far it goes.  But 
> FlashDevelop does have many of those features, like refactoring for example.
>
> Jason Merrill
> Instructional Technology Architect II
> Bank of America  Global Learning
>
>
>
>
>
> _______________________
>
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com 
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ??????? 
> ?????????
> Sent: Wednesday, November 30, 2011 1:48 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Switching to HaXe?
>
> Alas, HaXe still doesn't have an IDE support in a proper level to call it a 
> language for real projects. It's a good toy to play with. Or maybe to dream 
> of a swiss-knife style language "for any purpose whatsoever". Nevertheless, 
> without any IDE supporting refactoring, find usages, type checking and all 
> sorts of things utilized by developers, the practical use of this language 
> seems not to be possible.
>
> As a developer with a real experience in creating IDE, I can affirm that you 
> can expect the uprise of an editor that would provide a fully-featured HaXe 
> support, not earlier than in one year or two (I don't count the rudimentary 
> HaXe support in FDT - basic code highlight and autocomplete is clearly not 
> enough).
>
> I also think that such a biodiversity of target platforms is more marketing 
> than advantage. It's enough to concentrate on platform like HTML5 (JS + HTML 
> + CSS) and provide tools to package an application in the manner of PhoneGap. 
> If you need a native language solution - you can always write a plugin - one 
> more reference to the PhoneGap project. That is not only reasonable, but more 
> realistic.
>
> In the late December a new version of Realaxy Editor (1.1) will be launched. 
> Its key feature will be JS + HTML generation from the AS3 code.
>
> That means, you will be able to create HTML5 projects using the regular 
> ActionScript3.
>
> ...with a debugger (breakpoints right in AS3 code).
> ...with language extensions to deal with jquery, dom, css3, d3, processing.
> ...with flash-api support, sound, embed, inline xml, e4x.
> ...with functionality to port your Flash projects to HTML5.
> ...with WebGL shaders support (this is the next version, close to April 2012).
>
> As a bonus: when the JS generator is used instead of the flash/flex compiler, 
> building process is almost instant - see 
> http://www.youtube.com/watch?v=fhdmGo0MFqY&hd=1
> In addition, Realaxy allows to combine JS and Flash in the same project (if 
> you want to implement some functionality that is available only in Flash - 
> like working with microphone and camera in a browser - just embed small Flash 
> insertions in your HTML5 project).
>
> In order not to get lost in the details, a small announcement. A working 
> prototype or Realaxy 1.1 will be presented just within a few days, at a 
> conference FlashGAMM 10-12 December in Kiev. Keep in touch.
>
>
>> Yeah, I didn't realize NME had been ported to all these other HaXe targets 
>> (I may have simply misunderstood NME, I thought it was just a C++ target).
>>
>> That's just awesome. :-)
>>
>> Kevin N.
>>
>>
>> On 11/30/11 6:16 AM, tom rhodes wrote:
>>> just catching up on the thread a bit , Kevin wrote...
>>>
>>> "but it doesn't do any emulation of Flash's APIs (I'm pretty sure)"
>>>
>>> check it out...
>>>
>>> http://www.haxenme.org/api/
>>>
>>> then have a look at all the stuff in the nme package, display,
>>> errors, events, external, filters, text etc. are all used as you
>>> would use them in flash except they compile to c++ (iOS, android,
>>> webOS, mac, pc, linux), flash and html5.
>>
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