Can anybody point to native iApps coded from HaXe? I imagine the uikit views/view controllers aren't supported by this method. Anyone with insight?
Ross P. Sclafani Design | Technology | Creative 347.204.5714 http://ross.sclafani.net http://www.twitter.com/rosssclafani On Nov 30, 2011, at 5:42 PM, tom rhodes <tom.rho...@gmail.com> wrote: > On windows there is flashdevelop which is a good IDE. > > don't really get why you think there is no type checking Eugene? in all the > various plug-ins etc. for different editors/IDE's that support haxe the > autocompletion is done by the haxe compiler so type checking goes on all > the time. > > you also concentrate on writing AS3 to publish HTML5+JS+CSS, you can use > haxe for that. you can also compile to iOS and android etc. etc etc. as > mentioned above. > > PLUS you can use the same language on the server side, the php target works > very well and neko is very fast indeed. ah, for the server side there is > also support for nodeJS too. so you can reuse the same objects (the very > same classes) in the client and the server. this is very cool indeed. > > haxe is not a toy to play with, or a swiss army knife dream. it's a very > real and very usefull tool. > > On 30 November 2011 20:07, Matt Perkins <nudoru.m...@gmail.com> wrote: > >> Yep, on Windows, FlashDevelop is much better for haXe than FDT. >> Haven't had luck with refactoring yet ... Maybe I'm doing it wrong >> since I'm used to FDT for AS3. >> >> -- >> Matt Perkins >> ----------------- >> http://www.nudoru.com >> >> On Nov 30, 2011, at 2:05 PM, "Merrill, Jason" >> <jason.merr...@bankofamerica.com> wrote: >> >>> FlashDevelop IDE support HaXe, though I don't know how far it goes. But >> FlashDevelop does have many of those features, like refactoring for example. >>> >>> Jason Merrill >>> Instructional Technology Architect II >>> Bank of America Global Learning >>> >>> >>> >>> >>> >>> _______________________ >>> >>> >>> -----Original Message----- >>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto: >> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ??????? ????????? >>> Sent: Wednesday, November 30, 2011 1:48 PM >>> To: Flash Coders List >>> Subject: Re: [Flashcoders] Switching to HaXe? >>> >>> Alas, HaXe still doesn't have an IDE support in a proper level to call >> it a language for real projects. It's a good toy to play with. Or maybe to >> dream of a swiss-knife style language "for any purpose whatsoever". >> Nevertheless, without any IDE supporting refactoring, find usages, type >> checking and all sorts of things utilized by developers, the practical use >> of this language seems not to be possible. >>> >>> As a developer with a real experience in creating IDE, I can affirm that >> you can expect the uprise of an editor that would provide a fully-featured >> HaXe support, not earlier than in one year or two (I don't count the >> rudimentary HaXe support in FDT - basic code highlight and autocomplete is >> clearly not enough). >>> >>> I also think that such a biodiversity of target platforms is more >> marketing than advantage. It's enough to concentrate on platform like HTML5 >> (JS + HTML + CSS) and provide tools to package an application in the manner >> of PhoneGap. If you need a native language solution - you can always write >> a plugin - one more reference to the PhoneGap project. That is not only >> reasonable, but more realistic. >>> >>> In the late December a new version of Realaxy Editor (1.1) will be >> launched. Its key feature will be JS + HTML generation from the AS3 code. >>> >>> That means, you will be able to create HTML5 projects using the regular >> ActionScript3. >>> >>> ...with a debugger (breakpoints right in AS3 code). >>> ...with language extensions to deal with jquery, dom, css3, d3, >> processing. >>> ...with flash-api support, sound, embed, inline xml, e4x. >>> ...with functionality to port your Flash projects to HTML5. >>> ...with WebGL shaders support (this is the next version, close to April >> 2012). >>> >>> As a bonus: when the JS generator is used instead of the flash/flex >> compiler, building process is almost instant - see >> http://www.youtube.com/watch?v=fhdmGo0MFqY&hd=1 >>> In addition, Realaxy allows to combine JS and Flash in the same project >> (if you want to implement some functionality that is available only in >> Flash - like working with microphone and camera in a browser - just embed >> small Flash insertions in your HTML5 project). >>> >>> In order not to get lost in the details, a small announcement. A working >> prototype or Realaxy 1.1 will be presented just within a few days, at a >> conference FlashGAMM 10-12 December in Kiev. Keep in touch. >>> >>> >>>> Yeah, I didn't realize NME had been ported to all these other HaXe >> targets (I may have simply misunderstood NME, I thought it was just a C++ >> target). >>>> >>>> That's just awesome. :-) >>>> >>>> Kevin N. >>>> >>>> >>>> On 11/30/11 6:16 AM, tom rhodes wrote: >>>>> just catching up on the thread a bit , Kevin wrote... >>>>> >>>>> "but it doesn't do any emulation of Flash's APIs (I'm pretty sure)" >>>>> >>>>> check it out... >>>>> >>>>> http://www.haxenme.org/api/ >>>>> >>>>> then have a look at all the stuff in the nme package, display, >>>>> errors, events, external, filters, text etc. are all used as you >>>>> would use them in flash except they compile to c++ (iOS, android, >>>>> webOS, mac, pc, linux), flash and html5. >>>> >>>> _______________________________________________ >>>> Flashcoders mailing list >>>> Flashcoders@chattyfig.figleaf.com >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >>> _______________________________________________ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> ---------------------------------------------------------------------- >>> This message w/attachments (message) is intended solely for the use of >> the intended recipient(s) and may contain information that is privileged, >> confidential or proprietary. 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