yup check out ponon. was one of the top free ones, really nicely made tetris style game.
http://itunes.apple.com/app/ponon!-free/id409576993?mt=8 On 1 December 2011 00:05, Ross Sclafani <ross.sclaf...@gmail.com> wrote: > Can anybody point to native iApps coded from HaXe? I imagine the uikit > views/view controllers aren't supported by this method. Anyone with insight? > > Ross P. Sclafani > Design | Technology | Creative > 347.204.5714 > http://ross.sclafani.net > http://www.twitter.com/rosssclafani > > On Nov 30, 2011, at 5:42 PM, tom rhodes <tom.rho...@gmail.com> wrote: > > > On windows there is flashdevelop which is a good IDE. > > > > don't really get why you think there is no type checking Eugene? in all > the > > various plug-ins etc. for different editors/IDE's that support haxe the > > autocompletion is done by the haxe compiler so type checking goes on all > > the time. > > > > you also concentrate on writing AS3 to publish HTML5+JS+CSS, you can use > > haxe for that. you can also compile to iOS and android etc. etc etc. as > > mentioned above. > > > > PLUS you can use the same language on the server side, the php target > works > > very well and neko is very fast indeed. ah, for the server side there is > > also support for nodeJS too. so you can reuse the same objects (the very > > same classes) in the client and the server. this is very cool indeed. > > > > haxe is not a toy to play with, or a swiss army knife dream. it's a very > > real and very usefull tool. > > > > On 30 November 2011 20:07, Matt Perkins <nudoru.m...@gmail.com> wrote: > > > >> Yep, on Windows, FlashDevelop is much better for haXe than FDT. > >> Haven't had luck with refactoring yet ... Maybe I'm doing it wrong > >> since I'm used to FDT for AS3. > >> > >> -- > >> Matt Perkins > >> ----------------- > >> http://www.nudoru.com > >> > >> On Nov 30, 2011, at 2:05 PM, "Merrill, Jason" > >> <jason.merr...@bankofamerica.com> wrote: > >> > >>> FlashDevelop IDE support HaXe, though I don't know how far it goes. > But > >> FlashDevelop does have many of those features, like refactoring for > example. > >>> > >>> Jason Merrill > >>> Instructional Technology Architect II > >>> Bank of America Global Learning > >>> > >>> > >>> > >>> > >>> > >>> _______________________ > >>> > >>> > >>> -----Original Message----- > >>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto: > >> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ??????? > ????????? > >>> Sent: Wednesday, November 30, 2011 1:48 PM > >>> To: Flash Coders List > >>> Subject: Re: [Flashcoders] Switching to HaXe? > >>> > >>> Alas, HaXe still doesn't have an IDE support in a proper level to call > >> it a language for real projects. It's a good toy to play with. Or maybe > to > >> dream of a swiss-knife style language "for any purpose whatsoever". > >> Nevertheless, without any IDE supporting refactoring, find usages, type > >> checking and all sorts of things utilized by developers, the practical > use > >> of this language seems not to be possible. > >>> > >>> As a developer with a real experience in creating IDE, I can affirm > that > >> you can expect the uprise of an editor that would provide a > fully-featured > >> HaXe support, not earlier than in one year or two (I don't count the > >> rudimentary HaXe support in FDT - basic code highlight and autocomplete > is > >> clearly not enough). > >>> > >>> I also think that such a biodiversity of target platforms is more > >> marketing than advantage. It's enough to concentrate on platform like > HTML5 > >> (JS + HTML + CSS) and provide tools to package an application in the > manner > >> of PhoneGap. If you need a native language solution - you can always > write > >> a plugin - one more reference to the PhoneGap project. That is not only > >> reasonable, but more realistic. > >>> > >>> In the late December a new version of Realaxy Editor (1.1) will be > >> launched. Its key feature will be JS + HTML generation from the AS3 > code. > >>> > >>> That means, you will be able to create HTML5 projects using the regular > >> ActionScript3. > >>> > >>> ...with a debugger (breakpoints right in AS3 code). > >>> ...with language extensions to deal with jquery, dom, css3, d3, > >> processing. > >>> ...with flash-api support, sound, embed, inline xml, e4x. > >>> ...with functionality to port your Flash projects to HTML5. > >>> ...with WebGL shaders support (this is the next version, close to April > >> 2012). > >>> > >>> As a bonus: when the JS generator is used instead of the flash/flex > >> compiler, building process is almost instant - see > >> http://www.youtube.com/watch?v=fhdmGo0MFqY&hd=1 > >>> In addition, Realaxy allows to combine JS and Flash in the same project > >> (if you want to implement some functionality that is available only in > >> Flash - like working with microphone and camera in a browser - just > embed > >> small Flash insertions in your HTML5 project). > >>> > >>> In order not to get lost in the details, a small announcement. A > working > >> prototype or Realaxy 1.1 will be presented just within a few days, at a > >> conference FlashGAMM 10-12 December in Kiev. Keep in touch. > >>> > >>> > >>>> Yeah, I didn't realize NME had been ported to all these other HaXe > >> targets (I may have simply misunderstood NME, I thought it was just a > C++ > >> target). > >>>> > >>>> That's just awesome. :-) > >>>> > >>>> Kevin N. > >>>> > >>>> > >>>> On 11/30/11 6:16 AM, tom rhodes wrote: > >>>>> just catching up on the thread a bit , Kevin wrote... > >>>>> > >>>>> "but it doesn't do any emulation of Flash's APIs (I'm pretty sure)" > >>>>> > >>>>> check it out... > >>>>> > >>>>> http://www.haxenme.org/api/ > >>>>> > >>>>> then have a look at all the stuff in the nme package, display, > >>>>> errors, events, external, filters, text etc. are all used as you > >>>>> would use them in flash except they compile to c++ (iOS, android, > >>>>> webOS, mac, pc, linux), flash and html5. > >>>> > >>>> _______________________________________________ > >>>> Flashcoders mailing list > >>>> Flashcoders@chattyfig.figleaf.com > >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>> > >>> > >>> _______________________________________________ > >>> Flashcoders mailing list > >>> Flashcoders@chattyfig.figleaf.com > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>> > >>> ---------------------------------------------------------------------- > >>> This message w/attachments (message) is intended solely for the use of > >> the intended recipient(s) and may contain information that is > privileged, > >> confidential or proprietary. 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