yup check out ponon. was one of the top free ones, really nicely made
tetris style game.

http://itunes.apple.com/app/ponon!-free/id409576993?mt=8

On 1 December 2011 00:05, Ross Sclafani <ross.sclaf...@gmail.com> wrote:

> Can anybody point to native iApps coded from HaXe? I imagine the uikit
> views/view controllers aren't supported by this method. Anyone with insight?
>
> Ross P. Sclafani
> Design | Technology | Creative
> 347.204.5714
> http://ross.sclafani.net
> http://www.twitter.com/rosssclafani
>
> On Nov 30, 2011, at 5:42 PM, tom rhodes <tom.rho...@gmail.com> wrote:
>
> > On windows there is flashdevelop which is a good IDE.
> >
> > don't really get why you think there is no type checking Eugene? in all
> the
> > various plug-ins etc. for different editors/IDE's that support haxe the
> > autocompletion is done by the haxe compiler so type checking goes on all
> > the time.
> >
> > you also concentrate on writing AS3 to publish HTML5+JS+CSS, you can use
> > haxe for that. you can also compile to iOS and android etc. etc etc. as
> > mentioned above.
> >
> > PLUS you can use the same language on the server side, the php target
> works
> > very well and neko is very fast indeed. ah, for the server side there is
> > also support for nodeJS too. so you can reuse the same objects (the very
> > same classes) in the client and the server. this is very cool indeed.
> >
> > haxe is not a toy to play with, or a swiss army knife dream. it's a very
> > real and very usefull tool.
> >
> > On 30 November 2011 20:07, Matt Perkins <nudoru.m...@gmail.com> wrote:
> >
> >> Yep, on Windows, FlashDevelop is much better for haXe than FDT.
> >> Haven't had luck with refactoring yet ... Maybe I'm doing it wrong
> >> since I'm used to FDT for AS3.
> >>
> >> --
> >> Matt Perkins
> >> -----------------
> >> http://www.nudoru.com
> >>
> >> On Nov 30, 2011, at 2:05 PM, "Merrill, Jason"
> >> <jason.merr...@bankofamerica.com> wrote:
> >>
> >>> FlashDevelop IDE support HaXe, though I don't know how far it goes.
>  But
> >> FlashDevelop does have many of those features, like refactoring for
> example.
> >>>
> >>> Jason Merrill
> >>> Instructional Technology Architect II
> >>> Bank of America  Global Learning
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> _______________________
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> >> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ???????
> ?????????
> >>> Sent: Wednesday, November 30, 2011 1:48 PM
> >>> To: Flash Coders List
> >>> Subject: Re: [Flashcoders] Switching to HaXe?
> >>>
> >>> Alas, HaXe still doesn't have an IDE support in a proper level to call
> >> it a language for real projects. It's a good toy to play with. Or maybe
> to
> >> dream of a swiss-knife style language "for any purpose whatsoever".
> >> Nevertheless, without any IDE supporting refactoring, find usages, type
> >> checking and all sorts of things utilized by developers, the practical
> use
> >> of this language seems not to be possible.
> >>>
> >>> As a developer with a real experience in creating IDE, I can affirm
> that
> >> you can expect the uprise of an editor that would provide a
> fully-featured
> >> HaXe support, not earlier than in one year or two (I don't count the
> >> rudimentary HaXe support in FDT - basic code highlight and autocomplete
> is
> >> clearly not enough).
> >>>
> >>> I also think that such a biodiversity of target platforms is more
> >> marketing than advantage. It's enough to concentrate on platform like
> HTML5
> >> (JS + HTML + CSS) and provide tools to package an application in the
> manner
> >> of PhoneGap. If you need a native language solution - you can always
> write
> >> a plugin - one more reference to the PhoneGap project. That is not only
> >> reasonable, but more realistic.
> >>>
> >>> In the late December a new version of Realaxy Editor (1.1) will be
> >> launched. Its key feature will be JS + HTML generation from the AS3
> code.
> >>>
> >>> That means, you will be able to create HTML5 projects using the regular
> >> ActionScript3.
> >>>
> >>> ...with a debugger (breakpoints right in AS3 code).
> >>> ...with language extensions to deal with jquery, dom, css3, d3,
> >> processing.
> >>> ...with flash-api support, sound, embed, inline xml, e4x.
> >>> ...with functionality to port your Flash projects to HTML5.
> >>> ...with WebGL shaders support (this is the next version, close to April
> >> 2012).
> >>>
> >>> As a bonus: when the JS generator is used instead of the flash/flex
> >> compiler, building process is almost instant - see
> >> http://www.youtube.com/watch?v=fhdmGo0MFqY&hd=1
> >>> In addition, Realaxy allows to combine JS and Flash in the same project
> >> (if you want to implement some functionality that is available only in
> >> Flash - like working with microphone and camera in a browser - just
> embed
> >> small Flash insertions in your HTML5 project).
> >>>
> >>> In order not to get lost in the details, a small announcement. A
> working
> >> prototype or Realaxy 1.1 will be presented just within a few days, at a
> >> conference FlashGAMM 10-12 December in Kiev. Keep in touch.
> >>>
> >>>
> >>>> Yeah, I didn't realize NME had been ported to all these other HaXe
> >> targets (I may have simply misunderstood NME, I thought it was just a
> C++
> >> target).
> >>>>
> >>>> That's just awesome. :-)
> >>>>
> >>>> Kevin N.
> >>>>
> >>>>
> >>>> On 11/30/11 6:16 AM, tom rhodes wrote:
> >>>>> just catching up on the thread a bit , Kevin wrote...
> >>>>>
> >>>>> "but it doesn't do any emulation of Flash's APIs (I'm pretty sure)"
> >>>>>
> >>>>> check it out...
> >>>>>
> >>>>> http://www.haxenme.org/api/
> >>>>>
> >>>>> then have a look at all the stuff in the nme package, display,
> >>>>> errors, events, external, filters, text etc. are all used as you
> >>>>> would use them in flash except they compile to c++ (iOS, android,
> >>>>> webOS, mac, pc, linux), flash and html5.
> >>>>
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