On windows there is flashdevelop which is a good IDE.

don't really get why you think there is no type checking Eugene? in all the
various plug-ins etc. for different editors/IDE's that support haxe the
autocompletion is done by the haxe compiler so type checking goes on all
the time.

you also concentrate on writing AS3 to publish HTML5+JS+CSS, you can use
haxe for that. you can also compile to iOS and android etc. etc etc. as
mentioned above.

PLUS you can use the same language on the server side, the php target works
very well and neko is very fast indeed. ah, for the server side there is
also support for nodeJS too. so you can reuse the same objects (the very
same classes) in the client and the server. this is very cool indeed.

haxe is not a toy to play with, or a swiss army knife dream. it's a very
real and very usefull tool.

On 30 November 2011 20:07, Matt Perkins <nudoru.m...@gmail.com> wrote:

> Yep, on Windows, FlashDevelop is much better for haXe than FDT.
> Haven't had luck with refactoring yet ... Maybe I'm doing it wrong
> since I'm used to FDT for AS3.
>
> --
> Matt Perkins
> -----------------
> http://www.nudoru.com
>
> On Nov 30, 2011, at 2:05 PM, "Merrill, Jason"
> <jason.merr...@bankofamerica.com> wrote:
>
> > FlashDevelop IDE support HaXe, though I don't know how far it goes.  But
> FlashDevelop does have many of those features, like refactoring for example.
> >
> > Jason Merrill
> > Instructional Technology Architect II
> > Bank of America  Global Learning
> >
> >
> >
> >
> >
> > _______________________
> >
> >
> > -----Original Message-----
> > From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ??????? ?????????
> > Sent: Wednesday, November 30, 2011 1:48 PM
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] Switching to HaXe?
> >
> > Alas, HaXe still doesn't have an IDE support in a proper level to call
> it a language for real projects. It's a good toy to play with. Or maybe to
> dream of a swiss-knife style language "for any purpose whatsoever".
> Nevertheless, without any IDE supporting refactoring, find usages, type
> checking and all sorts of things utilized by developers, the practical use
> of this language seems not to be possible.
> >
> > As a developer with a real experience in creating IDE, I can affirm that
> you can expect the uprise of an editor that would provide a fully-featured
> HaXe support, not earlier than in one year or two (I don't count the
> rudimentary HaXe support in FDT - basic code highlight and autocomplete is
> clearly not enough).
> >
> > I also think that such a biodiversity of target platforms is more
> marketing than advantage. It's enough to concentrate on platform like HTML5
> (JS + HTML + CSS) and provide tools to package an application in the manner
> of PhoneGap. If you need a native language solution - you can always write
> a plugin - one more reference to the PhoneGap project. That is not only
> reasonable, but more realistic.
> >
> > In the late December a new version of Realaxy Editor (1.1) will be
> launched. Its key feature will be JS + HTML generation from the AS3 code.
> >
> > That means, you will be able to create HTML5 projects using the regular
> ActionScript3.
> >
> > ...with a debugger (breakpoints right in AS3 code).
> > ...with language extensions to deal with jquery, dom, css3, d3,
> processing.
> > ...with flash-api support, sound, embed, inline xml, e4x.
> > ...with functionality to port your Flash projects to HTML5.
> > ...with WebGL shaders support (this is the next version, close to April
> 2012).
> >
> > As a bonus: when the JS generator is used instead of the flash/flex
> compiler, building process is almost instant - see
> http://www.youtube.com/watch?v=fhdmGo0MFqY&hd=1
> > In addition, Realaxy allows to combine JS and Flash in the same project
> (if you want to implement some functionality that is available only in
> Flash - like working with microphone and camera in a browser - just embed
> small Flash insertions in your HTML5 project).
> >
> > In order not to get lost in the details, a small announcement. A working
> prototype or Realaxy 1.1 will be presented just within a few days, at a
> conference FlashGAMM 10-12 December in Kiev. Keep in touch.
> >
> >
> >> Yeah, I didn't realize NME had been ported to all these other HaXe
> targets (I may have simply misunderstood NME, I thought it was just a C++
> target).
> >>
> >> That's just awesome. :-)
> >>
> >> Kevin N.
> >>
> >>
> >> On 11/30/11 6:16 AM, tom rhodes wrote:
> >>> just catching up on the thread a bit , Kevin wrote...
> >>>
> >>> "but it doesn't do any emulation of Flash's APIs (I'm pretty sure)"
> >>>
> >>> check it out...
> >>>
> >>> http://www.haxenme.org/api/
> >>>
> >>> then have a look at all the stuff in the nme package, display,
> >>> errors, events, external, filters, text etc. are all used as you
> >>> would use them in flash except they compile to c++ (iOS, android,
> >>> webOS, mac, pc, linux), flash and html5.
> >>
> >> _______________________________________________
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > ----------------------------------------------------------------------
> > This message w/attachments (message) is intended solely for the use of
> the intended recipient(s) and may contain information that is privileged,
> confidential or proprietary. If you are not an intended recipient, please
> notify the sender, and then please delete and destroy all copies and
> attachments, and be advised that any review or dissemination of, or the
> taking of any action in reliance on, the information contained in or
> attached to this message is prohibited.
> > Unless specifically indicated, this message is not an offer to sell or a
> solicitation of any investment products or other financial product or
> service, an official confirmation of any transaction, or an official
> statement of Sender. Subject to applicable law, Sender may intercept,
> monitor, review and retain e-communications (EC) traveling through its
> networks/systems and may produce any such EC to regulators, law
> enforcement, in litigation and as required by law.
> > The laws of the country of each sender/recipient may impact the handling
> of EC, and EC may be archived, supervised and produced in countries other
> than the country in which you are located. This message cannot be
> guaranteed to be secure or free of errors or viruses.
> >
> > References to "Sender" are references to any subsidiary of Bank of
> America Corporation. Securities and Insurance Products: * Are Not FDIC
> Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit
> * Are Not a Condition to Any Banking Service or Activity * Are Not Insured
> by Any Federal Government Agency. Attachments that are part of this EC may
> have additional important disclosures and disclaimers, which you should
> read. This message is subject to terms available at the following link:
> > http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender
> you consent to the foregoing.
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to