Yeah, unfortunately the world has accepted Javascript without much complaint. 
But here's a simple example of simulating a class in Javascript - put this in a 
js file:

(function(window){
        
        function Person(name, address){
                this.name = name;
                this.address = address;
        }

        Person.prototype.sayHello = function(){
                console.log(this.name + " says hello from"+this.address);
        };
        
        Person.SPECIES = "human";
        
        window.Person = Person;
        
}(window));


Then in HTML you can do this after importing the above js file:

var jason = new Person("Jason Merrill", "123 Smith Street");
jason.sayHello();


 Jason Merrill
 Instructional Technology Architect II
 Bank of America  Global Learning 
 703.302.9265 (w/h)





_______________________

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter
Sent: Friday, October 26, 2012 11:23 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3

Thanks Kevin, I guess what I meant was a more object orientated approach, which 
I have enjoyed learning and using in AS3. I'll look into those libraries you 
mentioned.

David

On 26 October 2012 16:11, tom rhodes <tom.rho...@gmail.com> wrote:

> how depressing that a simple AS3 question has turned into a thread 
> about how everyone is now coding JS!!
>
> whilst we're on that subject though...
>
> http://haxe.org/doc/targets/js
> http://www.haxejs.org/
>
> is about as close as you are going to get to AS3 in terms of JS. i 
> can't recommend haxe enough for a million reasons but the JS target 
> has just improved massively in the code it generates and haxe 3 is a 
> few months away which should have the complete html5 spec covered as 
> standard, including webgl.
>
> On 26 October 2012 16:40, Ross Sclafani <ross.sclaf...@gmail.com> wrote:
>
> > my framework lets you code like this:
> >
> >
> > _package('com.neuromantic.display.shapes',
> >
> >         _import( 'com.neuromantic.display.shapes.Oval'),
> >
> >         _class( 'Circle' )._extends( 'Oval',{
> >                 Circle: function ( size ) {
> >                         this._super( size, size );
> >                 }
> >
> >         })
> > );
> >
> >
> >
> > Ross P. Sclafani
> > design / technology / creative
> >
> > http://ross.sclafani.net
> > http://www.twitter.com/rosssclafani
> > http://www.linkedin.com/in/rosssclafani
> > [347] 204.5714
> >
> >
> >
> > let go of even your longest held beliefs, the only truth is in 
> > observation.
> >
> > On Oct 26, 2012, at 10:25 AM, Kevin Newman <capta...@unfocus.com> wrote:
> >
> > > JS doesn't have classes, and emulating them is somewhat tricky 
> > > using
> the
> > prototype chain (it can be done though).
> > >
> > > The easiest way to emulate classes though is to use a framework 
> > > like
> > underscore.js (which Backbone.js is built on).
> > >
> > > Kevin N.
> > >
> > >
> > > On 10/26/12 9:21 AM, David Hunter wrote:
> > >> I'd
> > >> really like to learn to approach javascript from a class-based
> approach,
> > >
> > > _______________________________________________
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



--
David Hunter

www.davidhunterdesign.com
+44 (0) 7869 104 906
@DHDPIC
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