@erick: You can use externs for all the native functionality. Same goes for using existing C++ or Java libs.
On 23 June 2014 10:53, tom rhodes <tom.rho...@gmail.com> wrote: > @David: > > You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all > teh native targets, the html5 target is still not 100% there, but there's a > new backend for it which has improved things massively. Bitmap animation is > no problem, either using OpenFL or the createJS extensions if you just want > to ttarget JS. > > You can compile your Haxe code to AS3, not just to a swf if you want. > Coming from AS3 their are tools to convert your AS3 to Haxe, in general > these are good, but don't expect to port a massive codebase over withtou > getting your hands dirty. > > Yes you can compile to PHP for your server side work, or nodeJS, Neko, > C++, C#, Java and there's a Python target too now :) > > This is my favourite thing abotu Haxe, writing for server and client in > the same language. You can communicate via remoting, sockets, whatever, and > you use the EXACT SAME classes at either end. Not 2 diff represetations, or > a 3rd protocol just to communicate. You can also easily move logic from > client to server and back depending on where it fits best etc. It's awesome > :) > > @Cedric: > > Nice to see you on board the Haxe train! Not seen you in the mailing list? > > > On 22 June 2014 18:15, David Cohn <d...@eyebright.com> wrote: > >> >> Thanks Cedric; looks like it's well worth exploring. Am I right in >> believing that you can compile to vanilla PHP code, without the need for >> any additional server installations? >> >> Would love to see your example... >> Thanks, >> --Dave >> >> >> On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com >> wrote: >> >> > Hi David, >> > >> > I have been playing with a lot of HaXE, createjs, base html5 canvas >> and, of course, Flash these last months. Whatever you can do in AS3, you >> can do it with HaXE. And there are some additional benefits, but these are >> just developer bonuses. From what I can say, JS+HTML canvas execution >> performs really well under some circumstances: you need to accept the 10x >> assets file size you will be loading and that the overall performance can >> hit the CPU. And forget about the html5 canvas textfields ….. this feels >> like Flash 6. >> > I hope I can show you my latest work before the end of the week (both >> in AS3 and JS) so you can compare. >> > >> > hth, >> > Cedric >> >> >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders