@erick: You can use externs for all the native functionality. Same goes for
using existing C++ or Java libs.


On 23 June 2014 10:53, tom rhodes <tom.rho...@gmail.com> wrote:

> @David:
>
> You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
> teh native targets, the html5 target is still not 100% there, but there's a
> new backend for it which has improved things massively. Bitmap animation is
> no problem, either using OpenFL or the createJS extensions if you just want
> to ttarget JS.
>
> You can compile your Haxe code to AS3, not just to a swf if you want.
> Coming from AS3 their are tools to convert your AS3 to Haxe, in general
> these are good, but don't expect to port a massive codebase over withtou
> getting your hands dirty.
>
> Yes you can compile to PHP for your server side work, or nodeJS, Neko,
> C++, C#, Java and there's a Python target too now :)
>
> This is my favourite thing abotu Haxe, writing for server and client in
> the same language. You can communicate via remoting, sockets, whatever, and
> you use the EXACT SAME classes at either end. Not 2 diff represetations, or
> a 3rd protocol just to communicate. You can also easily move logic from
> client to server and back depending on where it fits best etc. It's awesome
> :)
>
> @Cedric:
>
> Nice to see you on board the Haxe train! Not seen you in the mailing list?
>
>
> On 22 June 2014 18:15, David Cohn <d...@eyebright.com> wrote:
>
>>
>> Thanks Cedric;  looks like it's well worth exploring.  Am I right in
>> believing that you can compile to vanilla PHP code, without the need for
>> any additional server installations?
>>
>> Would love to see your example...
>> Thanks,
>> --Dave
>>
>>
>> On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com
>> wrote:
>>
>> > Hi David,
>> >
>> > I have been playing with a lot of HaXE, createjs, base html5 canvas
>> and, of course, Flash these last months. Whatever you can do in AS3, you
>> can do it with HaXE. And there are some additional benefits, but these are
>> just developer bonuses. From what I can say, JS+HTML canvas execution
>> performs really well under some circumstances: you need to accept the 10x
>> assets file size you will be loading and that the overall performance can
>> hit the CPU. And forget about the html5 canvas textfields ….. this feels
>> like Flash 6.
>> > I hope I can show you my latest work before the end of the week (both
>> in AS3 and JS) so you can compare.
>> >
>> > hth,
>> > Cedric
>>
>>
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>
>
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