I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild my HTML file, so I am wondering how this happened.
Since I told you I would show my tests with HTML5 vs Flash, here they are: FLASH <http://www.benga.li/mcd/versailles/banner_de_chili_1600x490.html> HTML <http://www.benga.li/mcd/versailles/html5/royal.html> The only remaining Flash advantage lies on the size of the overall production. This was done using Haxe (for HTML5) and Haxe/Flash for Flash part. Le 8 août 2014 à 01:46, David Cohn <d...@eyebright.com> a écrit : > Hey all, > > I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question > was asked a while ago, and the list is rather slow, I thought I'd share some > further thoughts... > > I've decided to go with CreateJS for now. I was very excited about Haxe, > especially from the point of view of one source for multiple platforms, but > for heavily interactive Flash-style projects it just doesn't seem to be quite > there yet. I'd love to be proven wrong(!), but here are the shortcomings > that I've found in my brief look: > > 1. Sprite/Bitmap detection -- it looks like mouse detection is on the > bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible. > (Well, you may be able to use hitTestPoint and some fancy gyrations, but... > eeech.) > > 2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available > for the HTML5 target. > > 3. Ease of developing -- relatively minor, and single-source across targets > would easily outweigh this. But with Haxe, firstly you have an extra step > (the build). Then, Haxe seems somewhat monolithic: it's good for handling > the core interactive <canvas> area, but the HTML has to live in a separate > file: Haxe rebuilds the HTML file each time and there doesn't seem to be a > good way to preserve custom HTML in the same file between builds. Again, not > a show-stopper, but I find workflow quicker without the build, and editing > the HTML/JS directly. > > CreateJS seems to work well across all browsers I've tested on so far (with, > of course, the exception of IE8)... as did Haxe. > > There may be retorts for all these criticisms, since I've only looked "so > far"... please feel free to contradict me! > > Thanks, > --Dave > > > > On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: > >> On 23/06/2014 17:29, David Cohn wrote: >>> Cedric, >>> I've been here since the get-go... in digest mode, so most questions are >>> answered by the time I get them ;-) >>> Thanks-- time to delve into Haxe-- I'm excited! >>> --Dave >>> >> >> I don't know how good it is but FDT have been involved with Haxe for a long >> time... >> http://fdt.powerflasher.com/w/index.php?title=Special:Search&ns0=1&redirs=0&search=haxe&limit=500&offset=0 >> >> John >> > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders