> Supposedly, this is the first beta and probably has 30-70 people on it.
> Adding more people adds costs and requires more internal staffing, which
> takes away from the staff working on the product.
Which leads to another unsquashed rumor that MM has cut down on so much staff
that they can't add a lot of people to this beta.

> MM is very good at some things, but their emails, marketing, and in many
> case public relations needs some work.  For all of you who didn't get in
> this round of betas, wouldn't you have preferred to know that less than say,
> 1% were admitted?  At least you wouldn't think you were turned down and 5
> were let in.
1000% true. MM's email has content problems, sending problems and more. Their
marketing serves more to obscure the simple meaning of something than to explain
it (Judith has called them many times to get clear information on concepts and
at least one answer was "we don't know"), and their public relations, especially
with their developer community is (comments here removed as I'm already going to
get into trouble)

> I don't mind knowing I'm an outcast, if the outcasts are 95%+.  Its when, as
> one MMUG manager stated, he feels like he is in high school again and he is
> one of the few being considered an outcast.
I wouldn't mind being rejected if it was because I didn't have enough Java,
Flash, whatever experience. As is, I'm hearing from people with all that and
more who were rejected. If the cream of the CF community is not included in the
beta, then who is?

> I don't fault MM for not letting me in.  I fault them for sending a generic,
> and uninformative note that doesn't tell me why I wasn't let in.
I fault them for not knowing whats going on in their communities, be they
outside like the lists (HoF, CFDJ, CFCDev, etc) or inside like their usergroups
and such.
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