Alex, Adobe Guys, Community, Romans.....

Is there a way to halt the UI Graphics Renderer so that (in a way) you  
can achieve the ability to post UI changes (in effect double  
buffering) before
the renderer performs any UI update ? An obvious although troublesome  
way of doing this is with bitmap however the routines for drawing do not
appear to be common between BitmapData and DisplayObject.

Such like under DisplayObject

                        graphics.unlock;                                        
        // disassociate graphics device from  
renderer...
                        graphics.[do stuff here]....                            
// misc graphics routines...
                        graphics.lock;                                          
// re-associate renderer to graphics device and  
flush activity to renderer

(lock/unlock might be switched depending upon your perspective to the  
renderer)

I might be jumping the gun with you guys producing some hardware  
acceleration so if i am apologies in advance.

I am also aware that there is a possibility that if the re-associate  
does not take place, then all other render activity might be lost....  
so obviously
this is not something that you do on a whim. Since everything is more  
of less sequential then im pretty sure that most programmers would not
forget to do this.

Would appreciate any info forthcoming!

Regards
Samuel

PS. Anyone interested in me publishing my 3D renderer open-source? If  
there is enough interest, im willing to share this
with the community.

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