Alex, Adobe Guys, Community, Romans..... Is there a way to halt the UI Graphics Renderer so that (in a way) you can achieve the ability to post UI changes (in effect double buffering) before the renderer performs any UI update ? An obvious although troublesome way of doing this is with bitmap however the routines for drawing do not appear to be common between BitmapData and DisplayObject.
Such like under DisplayObject graphics.unlock; // disassociate graphics device from renderer... graphics.[do stuff here].... // misc graphics routines... graphics.lock; // re-associate renderer to graphics device and flush activity to renderer (lock/unlock might be switched depending upon your perspective to the renderer) I might be jumping the gun with you guys producing some hardware acceleration so if i am apologies in advance. I am also aware that there is a possibility that if the re-associate does not take place, then all other render activity might be lost.... so obviously this is not something that you do on a whim. Since everything is more of less sequential then im pretty sure that most programmers would not forget to do this. Would appreciate any info forthcoming! Regards Samuel PS. Anyone interested in me publishing my 3D renderer open-source? If there is enough interest, im willing to share this with the community. Im-At-Home BV http://www.im-at-home.com Overtoom 238-II / 1054HZ Amsterdam / The Netherlands Tel: +31 20 750 8304 (Amsterdam, NL) / +1 646 385 7345 (Manhattan, US) / Mobile: +31 64 328 5922 Skype: samcolak / MSN: [EMAIL PROTECTED] / AIM: [EMAIL PROTECTED]