Quoth Alex: "Player is pretty simple, at least in Windows. I haven't seen many threads if any. Input is based on Windows messages, I/O uses non-blocking, etc."
Player most likely won't do anything while your code is busy chewing up CPU time. Once you go back to waiting for an event however, it goes about its business. -Josh On Tue, Sep 23, 2008 at 2:14 PM, Samuel Colak <[EMAIL PROTECTED]>wrote: > Ralf, > Thanks for the link - unfortunately its making a number of guesses and to > be honest its not entirely accurate. > > Flex / Flash obviously is an event driven paradigm. The ENTER_FRAME is > simply an avenue to do time-based > event processing however this is not to say that the renderer itself is > suspended at any time. > > It is just a coordinated timely event which unfortunately doesn't help in > the UI rendering mechanism. > > Im pretty sure that certain graphic operations have been coordinated such > that the UI Renderer effects things > such as bitmap draw and fill operations in a locked fashion, but i would > hazzard to state that the whole graphics > pipeline does not get suspended for large number of modifications but > rather per-operation followed by a "flush" > instruction. > > This is why i'm kinda looking into a way of seeing if this exists on some > low-level point. > > On a side-note, there exists functionality to suspend all background > processing (basically suspending the event- > notification recorder) - something i noticed a bit of time ago which gave > me hope - since i wondered if in the > bowel's of flex's core, there was such a UI function? > > I have attached a sample movie file - testTdCode.swf - about 300k which > shows off the TDRenderer i wrote. > > Please excuse (Adobe that is) the use of the Flex Logo - obviously this is > their property. > > It does a number of 3D manipulations (again my code for the renderer is > open if people are interested) and then restructures a > bitmap in realtime to the new dimension. You'll note that the hit on the > CPU is very low until the mouse-move / mouse-down > operations are detected within the "overlay". > > Regards, > Samuel > > > > Im-At-Home BV > http://www.im-at-home.com > > Overtoom 238-II / 1054HZ Amsterdam / The Netherlands > Tel: +31 20 750 8304 (Amsterdam, NL) / +1 646 385 7345 (Manhattan, US) > / Mobile: +31 64 328 5922 > > Skype: samcolak / MSN: [EMAIL PROTECTED] / AIM: [EMAIL PROTECTED] > > On Sep 22, 2008, at 7:38 PM, Ralf Bokelberg wrote: > > You might want to have a look at this excerpt from Colin Mook's AS3 book: > http://www.moock.org/blog/archives/000235.html > It should give you a good understanding of how rendering works in > Flash/Flex. > Cheers > Ralf. > > On Mon, Sep 22, 2008 at 7:15 PM, Ralf Bokelberg > <[EMAIL PROTECTED] <ralf.bokelberg%40gmail.com>> wrote: > > Afaik the Flashplayer does this for you. Nothing is rendered as long > > as you are in a script. You can try to draw a line and then do a > > simple while loop for 5 seconds. You will not see any updates of the > > screen. > > > > Cheers > > Ralf. > > > > On Mon, Sep 22, 2008 at 5:05 PM, Samuel Colak <[EMAIL > > PROTECTED]<sam.colak%40im-at-home.com>> > wrote: > >> Alex, Adobe Guys, Community, Romans..... > >> > >> Is there a way to halt the UI Graphics Renderer so that (in a way) you > >> can achieve the ability to post UI changes (in effect double > >> buffering) before > >> the renderer performs any UI update ? An obvious although troublesome > >> way of doing this is with bitmap however the routines for drawing do not > >> appear to be common between BitmapData and DisplayObject. > >> > >> Such like under DisplayObject > >> > >> graphics.unlock; // disassociate graphics device from > >> renderer... > >> graphics.[do stuff here].... // misc graphics routines... > >> graphics.lock; // re-associate renderer to graphics device and > >> flush activity to renderer > >> > >> (lock/unlock might be switched depending upon your perspective to the > >> renderer) > >> > >> I might be jumping the gun with you guys producing some hardware > >> acceleration so if i am apologies in advance. > >> > >> I am also aware that there is a possibility that if the re-associate > >> does not take place, then all other render activity might be lost.... > >> so obviously > >> this is not something that you do on a whim. Since everything is more > >> of less sequential then im pretty sure that most programmers would not > >> forget to do this. > > > > > > -- "Therefore, send not to know For whom the bell tolls. It tolls for thee." http://flex.joshmcdonald.info/ :: Josh 'G-Funk' McDonald :: 0437 221 380 :: [EMAIL PROTECTED]

