Afaik the Flashplayer does this for you. Nothing is rendered as long as you are in a script. You can try to draw a line and then do a simple while loop for 5 seconds. You will not see any updates of the screen.
Cheers Ralf. On Mon, Sep 22, 2008 at 5:05 PM, Samuel Colak <[EMAIL PROTECTED]> wrote: > Alex, Adobe Guys, Community, Romans..... > > Is there a way to halt the UI Graphics Renderer so that (in a way) you > can achieve the ability to post UI changes (in effect double > buffering) before > the renderer performs any UI update ? An obvious although troublesome > way of doing this is with bitmap however the routines for drawing do not > appear to be common between BitmapData and DisplayObject. > > Such like under DisplayObject > > graphics.unlock; // disassociate graphics device from > renderer... > graphics.[do stuff here].... // misc graphics routines... > graphics.lock; // re-associate renderer to graphics device and > flush activity to renderer > > (lock/unlock might be switched depending upon your perspective to the > renderer) > > I might be jumping the gun with you guys producing some hardware > acceleration so if i am apologies in advance. > > I am also aware that there is a possibility that if the re-associate > does not take place, then all other render activity might be lost.... > so obviously > this is not something that you do on a whim. Since everything is more > of less sequential then im pretty sure that most programmers would not > forget to do this.

